Please enable JavaScript.
Coggle requires JavaScript to display documents.
2D sides crolling Hole In the Wall - Coggle Diagram
2D sides crolling Hole In the Wall
obj_player
moves in all directions
shoots fish to destroy fake walls
obj_score
functionally a timer, but for requirements sake it is called the score
every second it increases by 1
obj_shark
moves slightly faster than walls
destroys player on contact
can be destroyed by fish
obj_wall
moves towards the left
kills player on collision
destroys self when gone too far left
obj_wall2
child object to obj_wall
can be destroyed by obj_fish
obj_warp
teleports player to other room when fish collides with it
obj_EGG
increases score of secrets found
obj_egg_total
displays the amount of secrets found when you win
obj_fish
the player shoots fish at enemies stunning them into submission