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U T R O - Design Needs - Coggle Diagram
U T R O - Design Needs
Characters
PC
Appearance
he's dead, inanimate, injured
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Pale skin, slightly starts rot
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Animation
Movement_Body
Puppet like, moved by foreign force
It should become clear youre not navigating the player, but a force who navigates him
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Movement_Face
Single, hard coded expression, Expression
He's dead, inanimate
He never speaks, can't speak
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An undead protagonist for a survival horror short game. He has been wronged, but is a man of faith, proceeding to find out why he was given a second existence.
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What do we need?
An undead, religious paramedic with paranormal abilities as a protagonist for a 3rd person survival horror short game.
An every day guy Cilivian with a severe head injury as a protagonist for a short survival horror game.
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Environment
Cages, human sized, Barbarian like
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Spatial confusion
4th dimensional navigation, needing to keep teleportation orders in mind
spatial riffles, needing to keep corridoor choices in mind
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PostFX
"if something has a cool looks, make it the looks, not a gimmick"
"Story"
DesC_
An invoked cataclysm by a secret society accidentally re-animates the corpse of car crash victim Larry Graves into new existence. Albeit dead and being merely puppeteered by a force with unclear intentions, something of Larry still remains deep inside his dead body, as he soon finds out roaming the seemingly empty walls of nearby Calm Springs hospital.
Background/Solution
An invoked cataclysm by a secret society caused a temporary rift to another dimension. The people of Calm springs hospital raptured, however, they sould remain inside the walls of the building, the rapture wasnt succesfull, as they didnt know what they where playing with, like monkeys trying to decipher morse code.
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Events happen during Game, not prior
Worshipping, the final black mass
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