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Game - Coggle Diagram
Game
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GamePlay
Racer
Enemy (AI)
Controller
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As Enemy functionality is fake, we will use DoTween for his movement
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Player
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Controller
Player is firing a raycast underneath him detecting, if it's Tile, a line renderer with a green color appear, else a line renderer with red line appear
OnHoldDown > state switch to Flying, OnHoldUp > state switch to Idle and land faster
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Events
OnJump
If Tile is a target, add puff to jump force if near the center, paly slow motion, print score and push to leaderboard
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If the current Tile have enemies jumping on it, Activate Enemy Ragdoll and push them away
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Tramboline
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Logic
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Moving, non-moving and breakable tile
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