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Media Industry sectors - Coggle Diagram
Media Industry sectors
Traditional Media
Television (TV)
Production can be shorter and quicker than film making. This might be making an episode per week for a TV series or daily broadcasting for news programs.
Covers a wide range of content like soaps, TV series, etc.
Radio
Traditional format for radio broadcasting is on AM or FM frequences.
Now become a multiplatform service distribution.
Can be distributed over the internet
Radios show information such as news, weather etc.
Evolving through multi-platform distribution methods and on-demand catch-up services
Internet radio is a device that works using a home Wi-fi network and sued to stream high quailty audio via the itnernet.
Print Publishing
This includes newspapers, magazines, etc.
Evolved through the use of digital technology and prinitng processes
Together with the production using computer equipment and desktop publishing software.
Declining in some areas as more content is made being available online in digital format.
Avoiding these can save the environment
Film
Tend to be in large media projects - can take months or years to produce
Evolve in large teams of peopel & high budgets since they can be very expensive to make
Evolving in many ways, thruogh the use of CGI, SFX VFX, 4K, 8K, 3D, Surround sound and mroe premium streaming services for new releases.
New Media
Internet
Covers internet-based media
It connects to millions to millions of web servers through the WWW (World Wide Web)
Hosted on the internet, becomes an internet industry is a very broad scope
Exampels of content onlien can include websites, social media, streaming services, communication.
Evolving t hrough a range of content and services together with connection speeds wired, Wi-Fi and mobile connections.
Computer Games
Cover the development of the games and the development of the hardware.
Typically different industries
Digital games developer cannot build and sell a dedicated gaming computer for the game to be played on.
Popular platforms include, consoles, computers, smartphones, tablets, hand-held gaming devices.
Games are characterised using genre, some of them would be FPS, RPG, racing, action/ adventure, quiz.
Computer games are evolving in several ways through the use of
higher resolution graphics
realistic video motion
online/ mutliplayer games
VR (virtual reality)
Interactive Media
Any forms of media which can enable a user to interact with it as a part of this sector
Includes a broad range of products, for example, websites, information kiosks, apps, interactive multimedia, blu-ray disks, learning resources, quizzes.
Evolving through web technologies, software availability, smart device capabilities, and crose platforms support, a computer game is a form of interactive media, but is classified as a different sector
Digital Publishing
Where the product is only availalbe in a digital format and not physically printed in a digital format and not physically printed or distributed.
Typically by the internet
Interface could either be a website or an app on a smartphone or tablet. Some apps can now work on a comptuer as well as a smartphone.
Examples of this media in this sector include, web graphics, animations eBooks, podcasts etc.