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LECTURE 1 [Introduction to Educational games] - Coggle Diagram
LECTURE 1 [Introduction to Educational games]
Gamification
Definition
The application of game mechanisms in non-game context
To promote desired behavior and drive learning outcomes
Mechanism
Think points, badges, leaderboards, incentives
Main use: To foster engagement
Uses game elements as a reward for completing training modules
Collect, Compete and Succeed
Game Based Learning
Definition
Training that uses game elements to teach a specific skill or achieve a specific learning outcome
It takes core content and objectives and makes it fun
Mechanism
Training content
Users learn new concept and practice skills in a risk-free setting.
Progress is directly related to their understanding of the subject being taught
Challenges and Opportunities of Educational games in STEM Education
Categories of Games in Learning
Games that are digital but not collaborative
Collaborative digital games
Games that are not digital