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Should 14 year old be able to play violent video games?, - Coggle Diagram
Should 14 year old be able to play violent video games?
Facts when it comes to kids playing video games. (Geico)
Video games can improve manual dexterity. ...
Video games can increase your brain's gray matter. ...
Gamers may have better social skills. ...
Games can teach you to be a better problem solver.
The first console to use cartridges was the Fairchild Channel F, which was released in 1976
Over five million different video games have been published since the 1970s
In 1968, students played The Sumerian Game, recognized as the world's first educational video game
History of Video Games
In 1972 Magnavox released the world's first home video game console, the Magnavox Odyssey
Pac-Man is the oldest video game character. Screenrant reports that this pellet-eating arcade creature, born in 1980, is the grandfather of all video game characters. Not far behind is Mario, introduced in 1981 in arcade form.
The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on a teletype printer or similar device.
Video gaming reached mainstream popularity in the 1970s and 1980s,
In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house.
It can put a huge strain on relationships with family members and friends.
Specialized Information when it comes to Violent Video Games (
the authors concluded that violent video game play is positively associated with aggressive behavior, aggressive cognition, and aggressive affect, as well as negatively associated with empathy for victims of violence and with prosocial behavior
The conclusion is that violent video game play and violent crime exist in a negative correlation to one another
it is unethical to outlaw video game violence or to hold developers of these games responsible for violent acts committed by their customers.
Violent video games provide opportunities for children to explore consequences of violent actions, develop their moral compasses and release their stress and anger (catharsis) in the game, leading to less real world aggression
By being active participants in a violent video game, children both observe aggression on the screen and are rewarded for acting aggressively
Playing violent video games can make some adolescents more hostile
A new Harris Poll survey has found that 58 percent of adult Americans believe video games are a contributing factor to violent behavior in teenagers.
Thesis Statment
Children 14 and under should be allowed to play violent video game because they teach consequences, parenting is more influential on behaviour, and other factors lead to violent behaviors.
Parenting is more influential on behaviour
If a child grows in a bad environment they are most likely to have brain damage.
Parents are the most influential in a child life if the parents are abusive the more likely your child is to become abusive themselves.
If a parent neglects a child they are forced to learn about the world themselves which can lead to them not knowing right from wrong.
Argument 1 (violent video games teach consequences)
Violent video games help express emotions without actually commiting any violent crimes
Allows the gamer to experience real world experiences and sometimes even how to deal with
Violent video games teach kids right from wrong and grows their moral compasses.
Other factors that lead to violent behavior
Low IQ can lead ot violent behavior
A bad moral compass
Involvement with drugs, alcohol or tobacco