• Cybercrime as action, handling som noen gjør
-Context: social, cultural, local infrastructure, practices etc. Ønsker seg fin bil, penger osv
-Risky behavior: emotions, seductive qualities, thrills
-Drive (personal goals), kunnskap elle få til noe (få tak i passordet/bryte seg inn i banken), morality (justifications, morals)
-Networking: social life, learning skills, de-humanizing victims, learning justifications, etc.