Please enable JavaScript.
Coggle requires JavaScript to display documents.
Engineering Design (lesson 2) - Coggle Diagram
Engineering Design (lesson 2)
DEFINE
What is define?
Bring clarity & focus to the design space, by defining the challenge you are taking on.
which based on what you learnt about your target user and about the context
Why Define?
Because it result in the POV: the explicit expression of the problem you are striving to address
Defines the right challenge to address which based on your new understanding of the target user and the problem space.
How to define?
Provides focus and frames the problem
Inform criteria for evaluating competing ideas
Provide a clear common direction
EMPATHISE
Empathise is about?
Capture individual data points and attempt to understand the target user within the context of your design challenge.
Empathise can also be putting yourself into their and think, how are you solve the problem when something happen on you
What are the way to understand them?
How they think about things
Their physical and emotional needs
The way people do things why they do that
What they value
They helped us get beyond our assumptions by putting ourselves shoes of the people we designing for
How can we empathise to get the feed from them to solve the user needs?
Interviews
Surveys
Observe
Seek to understand
IDEATE
Ideate is about what?
Mode of the design process in which you concentrate on idea generation
A Process of diverging in terms of concepts and outcome
Why ideate?
To create solutions for your users.
To transit from identifying problem
To combine the understanding you have of the problem space and target user with your imagination
To generate solution concept for the user to choose from
What are the techniques of ideation are leveraged to:
Step beyond obvious solution and thus increase the innovation potential of your solution set
Uncover unexpected areas of exploration
Create volume and variety in your innovation
Analogies: Compare between 2 items or concepts that help u to create even more ideas
CONVERGING
Designers use to analyse, filter,eveluate,clarify and modify ideas they have generated in divergent thinking.
What is the criteria?
"The most likely to delight"
"The rational choice"
"The most unexpected"
PROTOTYPE
What is prototype?
Getting ideas and exploration our of your head and into the physical world.
To understand the user experience, test the feasibility and reveal any problems with the current design and resources.
A stage in which design teams create and test low-fidelity, inexpensive and scaled-down of their products idea
Example of the stage:
Early stage: only a wireframe for the app phototype
Later stage: The app prototype is refined to be functional and visually appealing
Why prototype?
To communicate
To ideate and problem-solve
To test possibilities
To start a conversation
To manage the solution-building process
To fail quickly and cheaply
How to prototype?
Start building
Identify a variable
Build with the user in mind
Don't spend too long on one prototype
TEST
What is test?
To get feedback on your solution
refine solution to make them better
continue to learn about your target users
The solution gets tested by users in their real life setting
Always prototype as if you know what is right, but test as if you are wrong
Why test?
To make iterations and refine the protoptye
Through testing, we can observe how to user reacts to the phototype, and learn more and empathise with the user
Testing reveals if our prototype meets the user needs, and allow us to refine our point of view or reframe the problem
How to test?
Show,don't tell
Have them talk through their experiences
Actively observe
Follow up with questions