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design thinking - Coggle Diagram
design thinking
stage 4 : prototype
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WHY ?
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To communicate. If a picture is worth a thousand words, a prototype is worth a thousand pictures.
To start a conversation. Your interactions with users are often ten times richer when centered around a conversation piece. A prototype is an opportunity to have another, directed conversation with a user.
To test possibilities. Staying low-res allows you to pursue many different ideas without committing to a direction too early on.
To manage the solution-building process. Identifying a variable also encourages you to break a large problem down into smaller, testable chunks.
To fail quickly and cheaply. Committing as few resources as possible to each idea means less time and money invested up front.
stage 1 : emphathise ( OBSERVING, INTERVIEWING )
WHAT ?
the way people do things and why they do it,
their physical and emotional needs,
how they think about things,
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Empathy experiences are important because they help us get beyond our assumptions by putting ourselves in the shoes of the people we are designing for.
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stage 2 : define
HOW ?
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Specific, not broad. Crafting a narrowly focused problem statement tends to yield solutions that are greater quantity and higher quality when you are generating ideas
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