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SIMULATION AND GAMES - Coggle Diagram
SIMULATION AND GAMES
PLANNING A LEARNING GAME
Who are the characters?
What are the genders, ages and physical characteristics of characters?
What happens to the characters in the game?
How does that affect the players in the game?
What learning objectives will the story cover?
What content should the story cover?
What will motivate learners to continue playing?
What type of feedback will be provided?
When will the learners win?
Would they lose the game?
What will happen at the beginning, in the middle and at the end of the story?
Where does the story take place?
ELEMENTS OF A GOOD GAME
Interactivity and Discovery
Time Constraints and Competition
Message
Risk
Strategy
Challenge
Score
Levels and Titles
Rules
Feedback and Rewards
Narrative
VIRTUAL WORLDS
There are many avatars and settings you can choose from
All you have to do is choose a virtual world you want
One of the best features of virtual worlds is that you can maneuver your camera very quickly to capture
your characters at different angles
With Virtual Worlds, you can create characters, change and capture emotions and even change settings
Some virtual worlds allow you to record short videos and voiceovers
virtual worlds are immersive 3D online environments
where users can interact with any other users and characters
In a virtual world, learners can experiment, plan, solve problems, negotiate, collaborate, evaluate,
learn from mistakes and take risks while learning new skills
AVATARS
An avatar is a graphical representation of the character
Avatars can
Provide feedback and remediation
Ask questions and lead discussions
Act as an instructor or a learning mate
NEEDS FOR VR GAMIFICATION
Have your script ready
Have an idea about what you want tom portray in your game
Select the environment that meets your needs
Have an idea about the setting of your game
Capture the scenes with screen captures and using your camera
Know the characters that will be involved
STORYTELLING
storytelling can be a learning tool that teaches, motivates and entertains
Stories in eLearning can help to
relate to an incident
Reflect on the situation
Memorize facts
Elements of a story
Setting
Characters
Problem
Development
Climax
Ending
Gamification Principles and Techniques
instructional designers should analyze
learners current versus desired knowledge of the subject covered in the game
popular games and e-learning that you can apply to your courses
SERIOUS GAMES
The main goal of serious games is to achieve measurable and sustainable changes in learners performance or behavior
Serious games are popular in health care, military training and in corporate education.
ADVERGAMES
Adver games include elements of both casual and serious games
These games are often used for advertisement and marketing purposes
SIMULATION GAMES
Simulations often expose learners to many different choices they have to make
and continue to the next step based on the decisions that learners make
Branching scenarios can either be part of a serious game or a standalone activity in the e-learning
course
CASUAL GAMES
casual games include drag and drop, sequencing and matching
The purpose of such games is to reinforce the learning objectives through play
These games can be easily created with a rapid e-learning tool
and do not require any programming or technical skills
ASSESSMENT GAMES
Instructional designers hide tests behind a game skin
Some examples of games used purely for assessment purposes are Snakes and Ladders, Hangman and popular game show variations