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Hermit Genesis, 3.2.6. AI competitors and diplomacy - Coggle Diagram
Hermit Genesis
Game Concept
Infinite 2D world
- Procedural generation algorithms for terrain, resources, and biomes
- Efficient data structures and optimizations for infinite world management
1.2. Resource gathering
- Resource node types and properties
- Gathering mechanics for the player and drones
- Inventory system for resources
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1.4. Drone AI companions
- Drone behavior and state machine
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- Drone inventory and resource gathering
- Drone management interface and upgrades
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Game Design
3.1. User Interface
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3.1.2. In-game UI
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- Building construction menu
- Research and upgrade menus
- Drone management interface
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3.2. Gameplay Mechanics
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3.2.3. Drone AI
- Drone behavior and state machine
- Drone pathfinding and movement
- Drone resource gathering and inventory management
- Drone management interface and upgrades
3.2.2. Base building
- Building placement and construction progress
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- Building interactions and effects on gameplay
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3.3. Art and Sound
3.3.2. Animation
- Player and drone movement animations
- Building construction and upgrade animations
- Resource gathering animations
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3.3.3. Sound effects
- Resource gathering sounds
- Building construction and upgrade sounds
- Drone movement and interaction sounds
- Environmental sounds (weather, biomes, etc.)
- Alien species sounds and communication
3.3.1. 2D art assets
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- Building and structure sprites
- Player and drone character sprites
- Alien species and their structures
3.3.4. Music
- Background music for different game stages
- Ambient music for different biomes
- Music for specific events or encounters
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