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Exposure of Violent Videogames - Coggle Diagram
Exposure of Violent Videogames
Are people influenced by the media they are exposed to?
It is possible that a medium, does not directly influence behavior but can influence attitudes toward violence or promote a certain ideology, or skew beliefs.
Sociopaths propensity to do violent things
Crime that are inspired by videogames
Can people tell the difference between reality and media?
Contingent Theory- Would players normalize or glorify the violence in videogames.
Important Vocabulary
Media Effects Literature
Priming-Making something relevant in the mind therefore making it to be relied upon when offering an opinion/engaging in an act.
Framing- Deals with psychological Processes. Priorization of values and norms
Setting-More media coverage of an issue tends to make news consumers think that issue is more important
Contingent Effects Era (1970s)
Argument that- Media choices are now driven by preexisting values/ preferences, people choose the media they consume and it isn't an independent effect anymore.
Video game perspective
First person perspective- players have the same visual perspective as what the character is seeing.
Third person- Player controls the actions of the violent character from a distant perspective
Rewards
Growth of adolescence who play videogames at a young age
Temper of kids who play violent videogames
How are women affected by people because they are viewed as objects rather than people