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Urban Models_SO_J2Q3 HC 6_Collage & Compact City - Coggle Diagram
Urban Models_SO_J2
Q3
HC 6_Collage & Compact City
Colin Rowe
Collage City
critial about modernism & populistic urbanism
Cities have beautiful buildings, but they are not an ideal city or society
(high cubes made the landscape worse)
emancipation of humanity is good, but an utopia
(scientific functional rational)
Making standard homes is not the solution
Karl Popper
Open society
& its enemies
Utopia is always a closed system/society and must be rejected because of that
Goal Rowe:
keep poetic possibilities of utopian thinking without ending up in a totalitarian situation
Utopia/Modernism: problem is the finished character, works only when exactly finished following the master plan
(3 million, not 4 or 2)
Also new urbanism is not convincing Rowe
Solution: collage city
create utopia's, but never finish them, the possibility of multiple unfinished utopia's
(dialiects between past, tradition, future and utopia
Rome
Berninni (Baroque) & Roman Foranum
Create a process in which a work/system is created with different types of parts form a diverse range of available things
(materials, styles, ideologies etc.)
Multitude of different fragments next to each other, no totalitarian overall structure that controls/solves everything
(
yes to spatial/archtectural utopia, not to political utopia
)
Berlin (not planned collage city)
Mordernism
Communism
Erasing old fragment (sad in terms of collage city)
Capatalism
Anarchism (= without ruler/authority)
Eco
Fragments
Weissenhofen
Prussian 19th century
New Urbanism
(Bri)collage
Kurt Schwitters
- Merzbau
Ideal / Model cities
garden city
Steven Holl
Paolo Soleri
Arcosanti
(USA)
*No urban spraw/suburbs
, but
density
without harming the surrounding & resources to much, so
balance (and close distance) between city & rural area's/nature
,
set boundaries for a village/city*
Pedestrian oriented
Efficient tech & buildings (sustainable)
Interactive social environment (community based)
Compact city
Dutch spatial planning
FIrst nota spatial planning (1960)
Congestion in the West
Spreading policy
Sitmulating economy of the North & East
Second nota spatial planning (1966)
Concept of the spreaded city (open cities in an open land)
Regional decentralisation
Bundled deconcentration
Avoid high density as well as uncontrolled suburbanisation
New Towns / satellite towns (Lelystad & Almere, Zoetermeer etc.)
With satellite towns, you create traffic jams
Thirth nota spatial planning (1973)
Forth nota spatial planning &
VINEX (fourth nota extra)
Eastern Harbour Islands Amsterdam
West 8
retain (behouden) original form
(enhance the edges, roads)
& open spaces
Only lowrise
(extract these qualities)
Some sculptural blocks, related to the landscape
Differentiation (program & depth of the plot)
Distribute to different architects, social housing, mid-sector and high-end sector, dwelling, offices etc
Enhance things that were there (in the way) into your fragment or collage and so in your design
Outside space inside
Soesters
Amsterdam Canals
Mid-rise
Public transport & bycicles/pedestrians
Function blending
Head end of Java Island: end point of pier is reserved/empty (plans maybe for later, advised = make it more interesting (park, hotel?) and more comfy (wind & dry) or give it back to the IJ river) Tipical Amsterdams in development = empty/deserted place, temporary things will arise here and then they stay there and there is no protest, school (on other place than planned) and cycle brigde towards North (people think of it because of proposal in plan)
Jo Coenen
Aldo Rossi
Kollhoff & Rapp
How to enhance old fragments in your design?
VINEX - Leidse Rijn
(Utrecht)
Rients Dijkstra
Quality of things
itself (highways, railways, buidlings, grass etc.)
Quality of combination of things (lacks in the NL)
Because of
seperation of disciplines
(infra, architects, ecologists) there is minimal exchange (interaction of disciplines)
2 camps / sides of urbanism
Urbanism is superficial (oppervlakkig) = limited to making spatial statements, architecture is limited to facades
policy makers
Strategy Leidse Rijn
attempt to escape the web of rules, obligations
(meaningfull , but limiting the design of cities)
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1 more item...
set designers
Skeleton of the city (hard)
infra, program/functions, density
"Stage setting" (soft)
"look and feel" of the city