Can persuasion effectively impact our attitudes towards social behaviours?
Persuasion
Social Behaviours
Attitudes
Research Designs
Variables
Ethics
Independent:
- the variable that is controlled/changed to affect the DV
Dependent:
- the variable that is affected by the IV and measured for change
Controlled:
- variables that are kept the same consistently, to allow for a fair and valid experiment that can be easily repeated
Extraneous:
variables that are uncontrollable
ABC Model: The ABC Model is used to describe the structure of attitudes and the components of a person's attitudes towards something.
- Affective: refers to a person's feelings and emotions regarding an idea
- Behavioural: refers to the actions a person takes based on their ideas and beliefs.
- Cognitive: refers to a person's beliefs and personal opinions on an idea.
Debriefing/Deception: where researchers debrief participants at the end of an experiment, ESPECIALLY if deception is used at any point
Theories
Persuasion is defined as:
- a type of social influence; changing a person's attitudes towards something through a form of communication with another party
- is often seen in advertising, or used by politicians trying to gather votes
Strategies
Norm of Reciprocity:
- based on the social norm where someone will feel obliged to return a favour when done one
- someone does you a favour, and they ask a favour of you in return; you will be more likely to do what they ask of you than if they had just asked you straight off the bat
Door in the face:
- where someone asks for a large, unreasonable request to begin with, before following up with something smaller and more reasonable (supposedly what they wanted to begin with)
- this approach only works if the initial request is declined
Foot in the door:
- where a small, reasonable request is asked for to begin with, and slowly builds up into a larger request
- rather than asking for the larger request first, they ask for something smaller and slowly build up so the target will agree with the smaller request
Yale Communication Approach:
- the source, the message and the audience
- Source: more often trusted when the information comes from experts in the field
- Message: aims to evoke a form of emotional response, which can be done through the use of music
- Audience: people between the ages of 18-25 as well as people who are not as intelligent are more susceptible to attitude change via advertisements
Elaboration Likelihood Model:
- Considers the variables for how a message can be delivered - central and peripheral routes
- Ties in with the Yale Communication Approach
- Central Route:
- very direct and 'in your face' message
- more effective for high-level thinkers and people who are not as easily convinced
- driven by logic, and uses facts to convince their audience
- often about more serious topics, and presented by professionals or experts in the field
- Peripheral Route:
- focuses on more peripheral cues rather than outrightly stating a message; relies on emotional association to positive characteristics and ideas
- often not about serious issues, and more commonly used to advertise a product
Experience:
- Direct:
- attitudes that are formed through personal experience
- these attitudes tend to be very strong and hard to change
- Indirect:
- attitudes that are formed through exposure to a person's personal experience with something
- OR attitudes that are formed through exposure to a topic; via advertising, etc.
Data Types
Design Types
Attitudes are defined as:
- the tendency to evaluate things in a certain way.
- they can be positive, negative, neutral or ambivalent (meaning both positive and negative)
- confounding variables, more specifically, are
extraneous variables that could have an impact on results
- participant variables are to do with unchangeable facts about the participant; eg. their gender/sex, age, height, etc.
- situational variables have to do with the environment and surroundings that cannot be controlled by the experimenters; eg. weather outside, temperature, external noise and distractions, etc.
- experimenter variables are to do with the experimenter/researcher and unintentional actions they do that may impact results
- demand characteristic variables are to do with accidental cues that may lead a participant to answer or act in a certain way to conform to what they think is the expected outcome
Experimental:
- where a variable is manipulated by researchers in order to measure for the change in the dependent variable
artificial environment
PROS:
- can create a cause/effect relationship between IV and DV
- artificial environment provides lots of control over usually uncontrollable extraneous variables
- CONS:
- artificial environment means that it may not be applicable to real world scenarios
Observational:
- where researchers observe for variable change when exposing participants to different environments
- researchers do not interact with participants at all
- PROS:
- no form of experimenter bias; lack of outsider influence could lead to more realistic results
- more natural environment due to lack of too much control and artificiality
- CONS:
- difficult to control variables; experimenters have lower control in comparison to other design types
- only surface level variables can be observed and information can only be assumed to be true
Qualitative:
- where researchers collect non-numerical data via. questionnaires, surveys, participant self-reporting, etc.
- PROS:
- can get more specific and personal data
- more flexible
- CONS:
- experimenter bias is common, especially due to leading questions
- data can be hard to compile into graphs and tables of easily digestible info.
- sample size might be too specific, small or targeted
Subjective:
- data that differs from person to person; based on personal opinions and beliefs, rather than facts or objective information; eg. body image satisfaction, happiness, confidence levels, etc.
Objective:
- data that is based on facts and non-opinion-based information; eg. participant's heartrate, height, weight, eye colour, etc.
Social behaviours are defined as:
- the way individuals interact and influence each other
- ties to social influence, which talks about speciific ways people can influene other's behaviours
Right to Withdrawal: where participants are provided the opportunity to withdraw from the expperiment at any point in time if they are uncomfortable
Informed Consent: where participants are aware of the purpose of the experiment they sign up for
Voluntary Participation: where participants are willingly participating, and are not dragged into experiment against their knowledge or will
Confidentiality: where the identities of the participants are kept anonymous, and personal information is kept confidential
Accurate Reporting: where results are accurately portrayed in published reports, with no change to any data for reasons such as fitting the expected result
Impact
Examples of negative social behaviours:
- bullying and harrassment; verbal, physical
- assault; physical, sexual
- smoking, vaping
- drink driving (or driving under the influence of any substances)
- domestic abuse and violence
- substance abuse
- manipulation; gaslighting, guilt tripping, projecting, constantly pushing the blame, etc.
Sample vs. Population
- Population: refers to the general, whole collection of the group being measured
- Sample: specific group being researched on
- depending on the specificity of the sample group, data can sometimes represent the entire population
Types of social influences:
- Obedience
- performing an action under the orders of an authority figure
- Conformity
- social pressure (from a group, clique or society in general) to act a certain way
- Persuasion
- changing a person's attitudes through communication with an external party
Impact is defined as:
- having a strong effect on someone or
something - synonymous to "influence" (see social
behaviours branch)