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Session 5 - 5am - Coggle Diagram
Session 5 - 5am
Players have broken into the police station to find two surprised police officers, and three prisoners - Mervyn Peake, a grumpy dwarf and a criminal member of the CC
The players attack the police officers, and the CC gang member uses the ruckus as a chance to escape and release a dust that paralyses everybody (make some kind of saving throw to see if you are paralysed or not)
The gang member escapes, taking Leokadia Bell with him. The wizard follows them
It is Police training day at the police station, and the paralysed PCs are held in a cell until the chief of police arrives. He is NOT corrupted, but blames the PCs for the escape of Prof Bell, who is under secret investigation by the police for her dubious research at the unviersity. He captures the PCs but offers to release them under a deal - they must capture and return Prof Bell and her associates to the Oxonbridge police. He asks if you would like to take gelateonous cube man with you? He is cowering in a corner, crying softly.
You are now a party of the PCs, Primrose (who has been successfully hiding in the tunnel and avoided capture or notice) and maybe the gelatenous cube man (Peter).
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POLICE STATION FIGHT
2 x police officers are surprised but there is an automatic anti-magic sphere applied on each PC as soon as they enter the police station.
Physically attacking the policemen is possible but it draws the attention of other policemen who are starting to arrive for the training day. CC member takes out the paralysing dust from his pouch and throws it into the air. It transpires that he had unlocked the cell using locksmiths tools some time ago and was waiting for a distraction. He dashes past the PCs into the tunnel and beyond the anti-magic sphere, teleporting away with Leokadia Bell and the wizard.
Another policeman arrives with a three headed dog on a chain, and more officers follow, locking the PCs up in the old cell along with Mervyn Peake and the Dwarf (Whose name is Horace)
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Erven and Kuya fall into a trap behind the PCs and the door closes, nobody can get into it so they leave them there
Angun Hox, Violet Popple and Meryl Peake are still in the underground tunnel, under an enchanted sleep (you find the potion bottle nearby)
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The PCs leave them there
Primrose goes back and wakes them up using a potion, and rescues them. They now hold a grduge against the PCs and will refuse help in the future
Leokadia Bell is still under the influence of the Rick Rolls, and the tooth stealing wizard (Archibald) is following her around. The man who was rescued from the gelatenous cube is still following the group and is afraid of everything. Primrose is also following the group and is not afraid of anything
The cube man who was kidnapped by the CC follows the PCs and accidently causes mayhem for them by being generally accident-prone and cowardly
He accidently knocks over a rack of police files, alerting other officers upstairs of the presence of the PCs. It's police training day, and the whole force is present
He gets in the way of the PCs as they try to fight the officers, allowing Prof. Bell and the wizard to escape
If the PCs try to kill him, he bumps into the dwarf, triggering a teleportation device that transports the entire party to a castle in an unknown location
The PCs try to use the teleportation device to travel back to Oxonbridge / Somewhere else. Must perform some kind of skill check to determine success. Device only has one journey left, for up to 12 people
The kerbolds in the burrow are peaceful and have a chest full of interesting items, but will not give them up willingly. PCs must bargain for items which the kerbolds will try to trade. You must offer something first, and they will trade you a mysterious item, the nature of which becomes apparent after the (non-refundable) exchange