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Side thinks / R&D, Community, Positionment & Target, Marketing…
Side thinks / R&D
Step up roblox/metaverse
Quality game standard, eg:
Dauntless
The Cycle
SlimRanger
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Better storage, NOSQL format ?
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Hype emulation
Eg. Push community content in social networks
Tons of creepy Roblox content in social networks
Free visibility
what's if these content could be way more attractive but still as easy to make
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Games Catalog
Too many good games disappear in the catalog, need some R&D for a full catalog rework
Community
Customisation
I think the high customisation (gameplay as skins) for games like Minecraft, Fortnite and Roblox is an important part of their success. Core should try to bring it to a next level
Skin shop / marketplace
Part to growth the community, all players want to be unique but even more, with their own style, something they like and are happy to show off
Access the wholes skin parts (sorted per part head/shoulders etc) store, sell it with with the 2 currencies core credit and reward points
And ofc slowly add a lot of different skin part.
Should be important in the global strategy as the company no need to share the margin on this income source
Let anyone to sell its equipment creation to earn core credit.
Bring enough choice ("oh nice hat, where did u buy it")
New interest for creators without coding skills to invest time in awesome creation and make some dollars
Use the store to create a FOMO, "Fear of missing out"
Build to bring as much customisation and participate to reinforce the player personal identity inside the community
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Custom mesh for creator
Core strength feature to have all asset already downloaded and keep faster loading
However
Customisation are too important in the success of creating a community and keep an active player base in growth year after year
Could be limited:
- No materials imported, convenient and efficient way to apply core material to the imported mesh
- Max mesh files size/count uploaded, such as custom images
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Positionment & Target
Be the "next" roblox, not its direct competitor
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