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Journey's End - Themes & Symbols
by
RC Sherriff, Themes &…
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Themes & Symbols
Themes
Repetition, Futility & Perspective
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Stanhope :silhouette: most affected
- Sees war futile
- As captain sticks too protocol
- Wears him down
- Starts to question his nature of existence
Journey's End to soldiers is elusive and seemingly unattainable
- war is pointless
- Makes them question their purpose
Fear & Coping
Response to fear can be categorized
- acceptance (Osborne & Raleigh)
- denial (Stanhope)
- evasion (Hibbert)
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Osborne & Raleigh :silhouettes: accept (not like)
Stanhope :silhouette: in denial
- seen as brave but just as scared
- Osborne dies = has a party
- Drinks to forget
Hibbert :silhouette: is evasive
- feigns neuralgia to get out
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Anticipation, Expectations & Uncertainty
Cycle of inaction & action
- no true way to prepare for war
- calmer & crueler than what can be imagined
Lack of activity unsettles soldiers
- Raleigh unprepared psychological for quietness
- Waiting not knowing when a strike will come is unsettling
Raleigh :silhouette:expected violence and action
- met with calm and peace
- feels disorientated
- waiting for attack
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Biggest challenge is the threat of violence
Trotter tries :silhouette: to overcome with his countdown chart
- focus on something tangible and constant
- helps to ground psychologically
- maintains a sense of control
Play is a ticking bomb
- infantry 6 days in trench
- day raid on day 2
- knowing they will be attacked on a certain day
- not knowing when in the day
Symbols
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Earwig
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Cyclical nature in trenches
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Running and getting no where
- Soldiers lack of progress
Representation of soldier's lives during wartime
- intoxicating unproductive existence
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