Visual Comfort & Lighting Quality

LIGHTING

Definition

Light

part of the electromagnetic spectrum
that is perceived by our eyes

wavelength: 380-780 nm

color effect

cones come on during the day

we see colors

rods come on during the night

we only see shades of grey

Human Centric Lighting

Definition

Triple effect

expresses the positive effect of light and lighting on the health, well being, and performance of humans

has short and long term benefits

visual functions

comfortable Illumination of task area

glare-free and convenient

emotional perception

lighting enhancing architecture

creating scenes and effects

creating biological effects

supporting people’s daily routine

stimulating or relaxing

Basic Parameters

Luminous flux

the quantity of light emitted by a light source

unit: lm (lumen)

luminous efficiency [lm/W]

measures for the light source's economic efficiency

Luminous intensity

the quantity of light that is radiated in a particular direction

unit: cd (candela) or lm/sr

luminous intensity distribution curve (LDC)

measures for directive lighting elements (e.g. reflectors)

Illuminance

the quantity of luminous flux falling on a surface

unit: lx (Lux) or lm/m2

Luminance

the only basic lighting parameter that is perceived by the eye

the amount of light reflected from or transmitted through a surface (brightness of an object)

unit: cd/m2

depends on a large extent on the degree of reflection

Quality Characteristics

Traditional quality criteria

sufficient illumination level

harmonious brightness distribution

glare limitation

avoidance of reflections

good modelling

correct light color

appropriate color rendering

New quality criteria

changing lighting situations

personal control

energy efficiency

daylight integration

light as an interior design element

terminologies

Illuminance maintenance value [Em]

illuminance level must not fall in the visual task area

Visual task area

illuminance levels are specified for specific visual tasks

If the exact location is unknown, the room as a whole is used for specification

plane: horizontal/vertical/inclined

Area immediately surrounding the visual task area

illuminance may be one level lower than in
the visual task area (e g 300-500 lx)

Maintenance factor

illuminance maintenance value = maintenance factor x initial value

takes the installation s reduction in luminous flux caused by soiling and ageing of lamps, luminaires and room surfaces into account

Uniformity

should not be any great differences in brightness so that uniformity should not fall below Emin/Eavg

Reflectance factors

not only the perception of the room but also the reflected light and thus the room’s brightness

the ratio of the total amount of radiation, as of light, reflected by a surface to the total amount of radiation incident on the surface

Glare

the difficulty of seeing in the presence of bright light (e.g. direct or reflected sunlight or artificial light)

types of glare

disability glare

reduces one's ability to see

types of disability glare

directly from a light source itself (luminaire [light fixture] or a window)

indirect (reflected off of some surface in the space)

discomfort glare

does not necessarily reduce one's ability to see (though it can) instead, it more resulting in discomfort

caused by luminance in the field of view that are high relative to the average luminance of the field of view

limitation

direct glare

cause

luminaires without glare control

very bright surfaces

effect

loss of concentration

more frequent mistakes

fatigue

remedy

luminaires with limited luminance levels

blinds on windows

reflected glare

cause

reflective surfaces

incorrect luminaire arrangement

incorrect Workstation position

effect

loss of concentration

more frequent mistakes

fatigue

remedy

matching luminaire to workstation (layout)

indirect lighting

matt surfaces

VISUAL COMFORT

Unified Glare Rating (UGR)

Introduction

standard for classroom: UGR<19

value: 40 (extremely high glare) to 5 (very low glare)

help control the risk that occupants of a building will
experience glare from artificial lighting

an objective measure of glare

Definition

an expression of the relative intensity of the light from a light fitting compared with the intensity of the light from the surrounding area, as perceived by the viewer

can only be calculated for an indoor lighting installation (not for exterior installation and for a light fitting on its own)

predicts the glare caused by an electric lighting system along a psychometric scale of discomfort

predicts the amount of discomfort causing glare produced by a lighting installation for a fixed set of conditions

discomfort glare can result in annoyance, headaches, or eyestrain

its different from disability glare, which impacts the viewer’s ability to recognize objects accurately

measure of discomfort glare, not disability glare

Recommendations to reduce UGR

increase a background luminance

decrease the luminance of the luminaire as seen by the viewer (narrow the beam angle or decrease the wattage)

angle the luminaires away from the viewer so they are not shining in their eyes

avoid positioning the fittings in the viewer's direct line of sight

Light Color

describes the color appearance of the light

the colors of the surfaces

determines a room s basic atmosphere

Light Rendering

ability of a light source to reproduce surface colors (8 test colors R1 to R8) as realistically as possible compared to a reference light source

Coloring Rendering Index (CRI)

value

best: Ra = 100

very good: Ra > 90

good: Ra > 80

Ra < 80

not recommended at workplaces

used in exceptional cases, it has to be ensured that safety colors can be recognized without any problems

The saturated test colors R9 to R14 are occasionally used to describe a light source's special functions

measurement

mean illuminance

the arithmetic brilliance level measured with a lux meter in a defined grid under precisely specified conditions

precisions

maximum precision (L): tolerance 3%

high precision (A): tolerance 5%

average precision (B): tolerance 10% (minimum requirement)

conditions

avoid external light/daylight (measure separately and subtract)

check mains voltage and ambient temperature

use new, burnt in lamps (discharge lamps 100 h)

grid

congruent triangles

not congruent with luminaire layout grid

levels on ceiling and wall

unlit ceilings and walls create an unpleasant room impression

bright surfaces, however, pleasantly enhance the room climate

ceilings: at least 30 or 50 lx

walls: at least 50 or 75 lx, even 175 lx

Type of Lighting

Direct lighting

Light falls from the luminaires on the ceiling directly onto the workplace, in part highly directional

Glare suppression is important under flat angles

The ceiling can appear dark (cave effect)

The workplace layout should not allow any shadows

High energy efficiency is achieved for the work area

Indirect lighting

light is directed to the ceiling and walls

it illuminates the workplaces indirectly

effect may appear diffuse through the absence of shadows

the room increases in height

the light is glare free

workplaces can be arranged at random

lower energy efficiency

Indirect/direct lighting

light is directed to the workplace directly and indirectly via the ceiling from suspended luminaires or free standing luminaires

pleasant room visuals

high user acceptance

good contrast ratios

flexible workplace layout with an indirect share of 60%

good combination of energy efficiency and lighting quality

Mellow lighting

the advantages of direct indirect lighting are combined in a ceiling mounted luminaire

possibility of a free workplace layout

glare free lighting that looks good makes for a high acceptance

gives the impression of daylight in a room

good combination of energy efficiency and lighting quality