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A False Life - Coggle Diagram
A False Life
Gameplay
Fast-paced, traversal-based movement
Easy to learn, hard to master
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Short cutscenes, fun gameplay is a priority
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Weapons/Equipment
5 weapons to choose from, only 2 can be used for a playthrough
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Infinite ammo, yet limited magazines
No ADS, emphasis on speed
Level Design
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Lots of verticality, deadly gaps, some interiors
Careful, yet intense enemy placement
Large, open levels with branching paths
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Story
Characters
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Winter, the addicted protagonist
Hideo, Winter's older mentor/friend
Kyoko, Winter's love interest, not seen in game, but talked about
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Windriding is the most popular sport in the eVerse - it is a mix of physical combat and advanced traversal through environments
The real world isn't quite dystopian, but it is stagnant
The main theme is that of addiction, and it will briefly explore the idea that the real world is worth living in
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Visuals
Models
5 weapons: duel pistols, shotgun, SMG, grenade launcher, sword
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General glossy, metallic, and neon aesthetic for eVerse
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Desaturated, mundane, messy aesthetic for real world
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Animations
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Idle, moving, shooting, reloading, and jumping animations for all 3 Artificials
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Audio
Music
Primary Track: Long electronic piece with a mix of quieter segments, and action-packed/fast-paced segments
Ending Track: Traditional instruments - melancholic, yet hopeful
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SFX
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Most have to sound futuristic, yet fitting