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Wild Life Master, There is a problem with objects manipulation:
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Wild Life Master
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Should know somehow about custom elements: dialogs, predefined collections
I can add define an object scheme so it contains a "Handler"
Default object - default handler
DialogElement - Dialog Handler
etc.
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There is a problem with objects manipulation:
- Comfortable structure differs from save structure which leads to additional DTO/Converters
- Is there a way to abstract from these issues without many additional models/converters?
- Pattern decorator?
What about save proccessing workflow?
- Deserialize/Parse
- Additional convertion to complex types? (Find Dialogs, Puppets, etc.?)
What about serialization? Is it possible to save original save model connection to the custom ones?
Dialogs are trees of events + A couple of additional objects: menu, cam, etc.
So any functionality will be a number of Events and Props in the end
How to properly wrap props/events manipulation in Node editor? Especially for "common patterns"Where such methods as Rename should be implemented? I can run through the whole tree and find events with the defined name in general WLSave model as all extensions should be built over the main model (not converted)