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2.2 - Coggle Diagram
2.2
Self exclusion
This could be between 6 and 12 months. It is a legal requirement that online gambling providers within the UK offer this service.
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Definition:- User removes themselves from accessing activities such as online gambling and overuse of apps, websites and social media.
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Gaming
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The inability to stop playing online games for extended periods of time can have a detrimental effect on health.
Some people able to stop and carry out their work and/ or academic study, but are still obsessed with online gaming and it dominates their lives. Impacting on relationships and even life ambitions.
Online gaming can cause chemical changes in the brain, particularly to the reward centre. Triggering a compulsive need to play the games regardless of the negative impacts on their lives.
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Social Media
Causes:- Social pressure to share content, comparing owns lifestyle and possessions with others curated content, advertisements form businesses.
Social anxiety disorder – The fear of ‘missing out’, either by not being included or missing a social event. The anxiety is based on self esteem and the belief they have been forgotten about. This results in a person constantly checking their phone for posts or messages.
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Addiction
Smartphones: Have numerous gambling apps that can be installed and can easily be linked to bank accounts. Encouraging impulse betting.
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Gambling – More accessible to people, available anytime and anywhere.
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Repetitive Strain Injury
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The symptoms can be mild or severe, and develop gradually over time. Symptoms include
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Psychological Impacts
Cyber Bullying
Effects
Permanent
Negative reputation online if not dealt with can impact a persons employment prospects, admission
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Persistence
24/7 access granted by digital devices, which means there is no relief from the barrage of abuse as with traditional forms of bullying.
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