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SCRUM PSM III - Coggle Diagram
SCRUM PSM III
4️⃣ Scrum in Practice (Scenario-Based Learning)
4.1 Handling Stakeholder Resistance
4.2 Managing Team Conflicts
4.3 Coaching a New Scrum Team
4.4 Facilitating Effective Retrospectives
4.5 Dealing with Partially Done Work
4.6 Working with Multiple Teams
4.7 Handling External Dependencies
4.8 Addressing Unrealistic Deadlines
3️⃣ Scrum Master’s Role & Responsibilities
3.1 Serving the Scrum Team
3.2 Serving the Product Owner
3.3 Serving the Organization
3.4 Facilitating Scrum Events
3.5 Coaching and Mentoring
3.6 Removing Impediments
3.7 Promoting Continuous Improvement
1️⃣ Scrum Theory & Principles
1.1 Empiricism
1.1.1 Transparency
1.1.1.1 Visibility of Work
1.1.1.2 Clear Definition of Done (DoD)
1.1.1.3 Open Communication
1.1.2 Inspection
1.1.2.1 Frequent Assessment of Progress
1.1.2.2 Inspecting Scrum Artifacts
1.1.2.3 Adapting Based on Inspection Results
1.1.3 Adaptation
1.1.3.1 Adjusting the Product Backlog
1.1.3.2 Updating the Sprint Backlog
1.1.3.3 Process Improvements from Retrospectives
1.2 Scrum Values
1.2.1 Commitment
1.2.1.1 Commitment to the Sprint Goal
1.2.1.2 Commitment to the Scrum Team
1.2.1.3 Commitment to Continuous Improvement
1.2.2 Courage
1.2.2.1 Courage to Make Decisions
1.2.2.2 Courage to Embrace Change
1.2.2.3 Courage to Speak Up
1.2.3 Focus
1.2.3.1 Focus on the Sprint Goal
1.2.3.2 Focus on Delivering Value
1.2.3.3 Focus on Eliminating Distractions
1.2.4 Openness
1.2.4.1 Openness to Feedback
1.2.4.2 Openness to Collaboration
1.2.4.3 Openness to Transparency
1.2.5 Respect
1.2.5.1 Respect for People and Roles
1.2.5.2 Respect for Diverse Ideas and Perspectives
1.2.5.3 Respect for the Scrum Framework
1.3 Self-Managing Teams
1.3.1 Accountability Within the Team
1.3.2 Decision-Making Without External Control
1.3.3 Ownership of Work and Outcomes
1.3.4 Collaboration and Mutual Support
1.4 Cross-Functionality
1.4.1 Team Possesses All Skills Needed to Deliver Value
1.4.2 Reducing Dependencies on External Teams
1.4.3 Encouraging Knowledge Sharing and Skill Growth
1.4.4 Adaptability to Changing Requirements
1.5 Complexity & Empirical Process Control
1.5.1 Understanding Complexity in Product Development
1.5.2 Predictive vs. Empirical Process Control
1.5.3 Managing Uncertainty Through Iteration
1.5.4 Applying Empiricism to Decision-Making
1.6 Servant Leadership & Coaching Mindset
1.6.1 Understanding Servant Leadership
1.6.2 Enabling the Scrum Team’s Self-Management
1.6.3 Facilitating Continuous Improvement
1.6.4 Coaching vs. Directing
1.6.5 Removing Impediments Without Creating Dependency
6️⃣ Advanced Topics & Common Scrum Misconceptions
6.1 Common Scrum Anti-Patterns
6.2 Scaling Scrum (LeSS, Nexus, SAFe, etc.)
6.3 Scrum vs. Kanban vs. SAFe vs. XP
6.4 Handling External Dependencies & Cross-Team Collaboration
6.5 Applying Scrum Outside Software Development
5️⃣ Product Ownership & Agile Product Management
5.1 Effective Product Backlog Management
5.2 Writing Clear and Concise Product Backlog Items (PBIs)
5.3 Prioritization Techniques
5.4 Stakeholder Collaboration and Managing Expectations
5.5 Forecasting and Release Planning in Scrum
2️⃣ Scrum Framework & Rules
2.1 Scrum Team
2.1.1 Characteristics of the Scrum Team
2.1.2 Scrum Master
2.1.3 Product Owner
2.1.4 Developers
2.1.5 Collaboration Within the Scrum Team
2.2 Scrum Events
2.2.1 The Sprint
2.2.2 Sprint Planning
2.2.3 Daily Scrum
2.2.4 Sprint Review
2.2.5 Sprint Retrospective
2.3 Scrum Artifacts
2.3.1 Product Backlog
2.3.2 Sprint Backlog
2.3.3 Increment
2.4 Commitments in Scrum
2.4.1 Product Goal (Commitment for the Product Backlog)
2.4.2 Sprint Goal (Commitment for the Sprint Backlog)
2.4.3 Definition of Done (Commitment for the Increment)