Shatterpoints (Ranks 1-4)
A rare and advanced Force ability that allows the user to perceive "shatterpoints"—critical weaknesses in people, objects, or events. These weak points can be physical, mental, or even tied to destiny, allowing the user to break something or change fate itself with precise action.
Rank 1 (1 Point) – Surface Fractures (Passive, Always Active)
Effect: The user instinctively notices minor weaknesses in objects or individuals, allowing for small but critical advantages.
Bonus Effects:
Can identify weak points in armor, weapons, or structures, gaining +1 to damage against them.
Gain Advantage on Investigation checks when analyzing objects for flaws.
Can sense if an individual has an emotional vulnerability, such as fear or doubt.
Limitations:
Can only detect obvious flaws (e.g., a cracked wall, a trembling opponent).
Does not reveal deeper, hidden weaknesses—only those visible with basic perception.
Rank 2 (2 Points) – Precision Break (Active, 8 FP, 3-Round Cooldown)
Effect: The user focuses on a physical object or opponent, striking its shatterpoint for devastating effect.
Bonus Effects:
Double damage against objects, armor, or weapons struck at their weak points.
+2 to Attack Rolls against targets with a physical vulnerability (e.g., a wounded enemy, a structurally weak point).
Can instantly disable a mechanical object (e.g., a blaster, droid limb, lock) by striking its key mechanism.
Limitations:
Must perceive the weak point first (using Investigation or Perception).
Does not work on energy-based objects (e.g., lightsabers, shields).
Requires a melee or ranged weapon—cannot be used with pure Force powers.
Rank 3 (3 Points) – Breaking Fate (Active, 12 FP, 5-Round Cooldown, Lasts 1 Round)
Effect: The user perceives a momentary shatterpoint in time itself, allowing them to alter the course of events by choosing the perfect action.
Bonus Effects:
Reroll any one d20 roll (attack, defense, skill check) and choose the better result.
Force an enemy to reroll an attack roll against you or an ally.
Gain a brief vision of an imminent major event (GM discretion).
Limitations:
Can only be used once per combat.
Cannot completely prevent fate—only adjust the outcome slightly.
The vision is cryptic and open to interpretation rather than exact.
Rank 4 (4 Points) – True Shatterpoint (Active, 20 FP, Once per Long Rest)
Effect: The user sees the deepest shatterpoints in objects, people, or even the flow of time, allowing them to make a single game-changing move.
Bonus Effects:
Auto-crit on an attack, bypassing all damage reduction.
Completely disable a target’s weapon, armor, or defenses by striking their shatterpoint.
Gain a major prophetic insight, revealing a key turning point in the campaign (GM discretion).
Limitations:
Can only be used once per long rest due to its immense strain.
The prophecy is not absolute—it reveals one possibility but can still be changed.
If misused or misunderstood, the user might create their own downfall.