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kickstart, timeline, why nvidia inworld or openAI haven't solve this…
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timeline
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AI in gaming
from gpt, inworld, meshi to vfx
static usage vs run-time generations, plugins vs runtime
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why it's complicated? we're trying to replacete the export of a system (human body from born to 16) that is learned reinforcement with supervisedmodels, we don't have that physical world, if we simulate it we don't have physical body, if we try to use them with reduction we go torobotics area, with all that costs we also have the "robotic" moves that is a negative word for a animation
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