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employability: tech - kids wearable fitness watch - Coggle Diagram
employability: tech - kids wearable fitness watch
gamification of fitness
positive reinforcement for reaching goals
reward system with FITBUX
spend fitbux on customisble character
different language terms used
AI tracked biodata feedback
parents have access to data for
what makes this different to an apple watch
risk asessment
privacy and data breach
safety
fitness goals personalised to each individual- by WHO recommended guidelines
AI use
advertised to primary schools
as part of the PE curriculum.
kids are given laptops at school now for free, potential for more technology to be gifted to students that helps develop their education
potential names
FitTekk / Fit-Tech
Juni-Fit