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MDA, DDE, 6-11, Elemental Tetrad - Coggle Diagram
MDA
Aesthetics
Sensation
Fantasy
Narrative
Challenge
Fellowship
Discovery
Expression
Submission
Mechanics
Dynamics
Focuses on how players and designers interact
DDE
Dynamic (Creating adaptive learning experiences)
Diverse (Catering to multiple Learning Styles)
Engaging (Leveraging the power of gamification)
Emphasis on gamification and interactive learning
6-11
11 instincts
Survival
Self-identification
Collecting
Greed
Protection/care/nurture
aggressiveness
Revenge
Competition
Communication
Exploration/curiosity
Colour apprecation
6 emotions
Fear
Anger
Joy/happiness
Pride
Sadness
Excitement
Assumes that players act on basic emotions and instincts in games at the subconscious level
Elemental Tetrad
Explains what a game is made of, a balance of all elements