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Servivle - Coggle Diagram
Servivle
astetics
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modeling style
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This refers to how many pollygons are in each moddel a high polly modle look much better but will cost a lot more to run where low polly are easyer to run but usaly reqier a specific vishal style for them to look good
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mecanics
simple movement
advanced movement
sliding
sliding nomaly will happen when a player is springing and tryes to crouch this carrys the moment that the player had alowing them to fit into small gaps or can be used to carry there momentem from one mecanic to another e.g a slide into a wall bounce.
wall runing
This mecanc alowes the player run along walls this is used ina way so that the player can acsess diffrant areas of the map usaly done to avoid falling into a pit can also be used to doge enemy attakces.
wall jumping
wall jumping is a mecanic where the platey will jupm off a wall to gain extra hight and distance from a jump this mecani is normaly used so that the player can acsess diffrant areas of the map witch are exclusive to the use of that mecanic alternativly it can be used to doge enemy attackes in a movment shooter
dubble jumping
dubble jumping is where the player can jump whilest the player is in the air gaing xtra hight and momentem this mecaninc is usaly used to make the player much harder to hip making it easyer for the player to servive and doge attacks
air dashing
air dashing is where the player is in the air thay can press a button to gain foward momentem this to noramly used to reduse the distance on a enemy or to cover a distacne from one platform to the next witch meas it can be used in both combat and parcoor
Thies movement mecanics are not mandatory to have instead thay are extras witch can be added as extas depending on the game made and shonra
walking
verry simple this is a slow movement witch is normaly controled by wasd on the keybord this is the main way movement is done inside of games
runing
this is the exacy same as walking exept the player will move faster witch is normaly triggerd by a keybined some functions will make it so the player can only sprint for a limited anount of time befor the player will need to rest
crouching
This mecanic can have a few diffrant function the normal funcion is that it makes the player smaller and move slower this alows the player to fit thrue small gaps but also may make the player harder to be detected by enemys as like a stelth function
camra movement
This would be determening how the camra would move when it comes to games there are a few diffrant options depending on the type of game witch you are making. First is you fps and Third person camra where where the mouse moves is where the camra will look second, there is a camra witch looks directly at the player and is controled by the player movement meaning the mouse will have a diffrant function
Thies movement mecanics are esnshal for a game to work if even one of the mecanics are mising it may make the game unplayable or just harder than it needs to be
stores
skill points
Thies mecanics act to give the player the ability to buy items or upgrads this means the player can become stronger over time and gives a objectiv for the player to do wather its buying a new item or increasing a new state
hunger
thirst
Hp
This mecanic acts to show how much damage the player can take befor dieing this is the most unrealistic par of the game as where a sword strike in real life you would die but in a game it acs so you wont die on one hit witch amakes the game more forgiving
like in real life we need to drink this would add that to the game so if the player dose not drink anything thay will die
This mecanic acts as something the player has to do to servive like in real life where we need to eat the player will need to do the same if the player dosent do this than thay will die
interactibles
items
This things are diffrant things witch the player can interact with this may eather give the player to pick up usefall items or acsess new or existing area witch leads to more inteactivity for the player making them feal more emersed
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Enemys
servivel
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This list of enemys is one witch i think would fit inside of the servivle catagory of game normaly servivle games are realistic this meance the enemys are ushaly from the real world meaning having existig animals as enemys seams like the standod choice for the enemys but there can be exeptions for some mythical creachers so thay are still an option witch can be used
hord shooter
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Inside of a hord shooter the list of enemys are once witch come out in mass the list of enemys here i think are once witch are commenly used as thay can come out in mass further more any type of enemy can be used as a hord shooter is normaly set in a non realistic envierment so any enemy witch comes out in mass would be a good choice
advencher / roge like
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This type of enemy is what i think is best suted for this shonra this is becuase this type of game normaly has creachers witch are mythilogical or creachers witch are not real. this meance any creachers witch can be fit for this type of game.