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Research into the subject matter of video games being a significant aspect…
Research into the subject matter of video games being a significant aspect to the contribution of crime motives.
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With the result of this overtime aggressive behaviour growth it can lead to violent crimes such as bullying, abuse, anti social behaviour. further shaping an individual's behaviour being undesired / forming young delinquent offenders.
Video games is a contributing risk factor towards violent crimes and the development of aggressive behaviour during the adolescent periods.
Other risks that would work together with video games would be: socioeconomic conditions, mental health, family and peers.
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Albert Bandura's Social Learning Theory (SLT) and Bobo Doll Experiment can be applied to understand how video games might influence youthful criminal behaviour
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Applying SLT to video game influence: Observation - Youth observe violent behaviours in video games.
Modelling - Players imitate in-game actions, reinforcing aggressive behaviours.
Reinforcement - Games reward violent actions (e.g. points, upgrades).
Agressive signal acts - In-game violence triggers aggressive thoughts and feelings.
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Mitigating factors
Parental involvement: monitoring and guiding gaming habits - making sure youths aren't spending excessive amounts of time playing and encourgage alternative activites i.e. positive leisure activites.
- Mental health support: addressing underlying issues.
- educational programmes: teaching empathy, conflict resolution and media literacy.
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