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Learning Theories - Coggle Diagram
Learning Theories
Behaviorism
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G6: Reward-Based Learning: An app like ClassDojo tracks student behavior, awarding points for good performance and offering rewards for accumulated points.
G4: Typing Games: A typing software measures students' speed and accuracy, giving immediate feedback and rewards to encourage improvement
G2: Drill and Practice Software: An English language app repeatedly quizzes students on vocabulary until they achieve mastery, providing immediate feedback on errors.
G7: Timed Quizzes: An online platform like Kahoot! awards points based on the speed and accuracy of answering multiple-choice questions.
G6: Behavioral Tracking: A classroom management app awards digital points for following rules, such as raising hands or staying on task, which students can redeem for privileges.
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G1: Math Fact Timers: A math program times students as they complete multiplication drills, displaying their score
G5: Spelling Apps: Students use a spelling app that gives instant corrections and audio prompts for incorrect answers to reinforce accurate spelling habits.
G7 Phonics Software: Early readers use a phonics app that repeats letter sounds and provides immediate feedback on their pronunciation.
G3: Online Flashcards: A platform like Quizlet helps students memorize historical dates by repeatedly exposing them to flashcard questions with audio and visual aids.
Social Constructivism
G2: Group Problem Solving: Teams use Jamboard to brainstorm solutions for reducing waste in their school and create a shared digital mind map.
G1: Collaborative Writing: Students co-author an essay using Google Docs, discussing their ideas and revising the document together in real time.
G6: Collaborative Coding: Pairs of students use an online platform like Replit to co-code a project, sharing responsibilities for debugging and designing features.
G4: Role-Playing in Virtual Worlds: Students collaborate in an educational game like Classcraft to complete quests that require teamwork and strategic thinking.
G4: Global Connections: Students participate in a global classroom exchange through Flipgrid, discussing topics like cultural traditions with peers from other countries
G7: Debates via Video Conferencing: Students use Zoom breakout rooms to prepare and conduct debates on ethical issues related to AI in education.
G3: Peer Feedback on Projects: Students present their digital art portfolios via a shared platform like Seesaw and provide constructive feedback to peers.
G3: Discussion Forums: A teacher sets up a class discussion in a tool like Padlet, where students post their thoughts on a book and respond to each other’s ideas.
G5: Online Book Clubs: Students join an online book discussion group using a platform like Goodreads to share their interpretations of a novel.
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