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Media Represenations - Coggle Diagram
Media Represenations
C1 Camerawork and photography
Framing
Medium shot
Close-up
Long shot
Medium close-up
Extreme close-up
Medium long shot
Establishing shot
Angle
High
Low
Height
High
Low
Mid
Level
Straight
Canted
Movement
Static
Pan
Whip pan
Tilt
Dolly
Crane
Hand-held
Zoom
Aerial
Composition
Aspect ratio
Rule of thirds
Depth of field
Focus pills
Colour
Warm
Cold
Black and white
Multi or monochromatic palette
Exposure
Filters
Visual effects
Green/blue screen
Computer-generated imagery
Overhead
Point of view (POV)
Two-shot
Over shoulder shot
C5 Design
Images
Mise en scene
Setting
Props
Costume (hair and make-up)
Colour
Figure expression
Sizing
Image manipulation and effects
Juxtapositions
Design elements
Line
Shape
Direction
Size
Texture
Colour
2D
3D
Design principles
Balance alignment
Repetition
Contrast
Space
Perspectives
First person
Third person
Scrolling
Aerial
Context-sensitive
Page layout
Font
Hierarchy of type
Typography
White space
Page composition
Consistency
Visual hierarchy
Gaming worlds
Interface
Interactive elements
C4 Sound
Diegetic and non-diegetic
Ambient
Synchronous / asynchronous sound
Music
Soundtrack score
Incidental music
Theme music
Sound / musical motifs
Sound effects
Foley sound effects
Background
Dialogue
Voice-over
Mode of address / direct address
Accent
Tone
Rhythm
Overlapping dialogue
Sound editing transitions
Fade in
Fade out
Sound bridges
Edit on the beat
Edit on the cut
Audio effects
Reverberation
Delay
Distortion
Echo
D1 Effects of representation
Positive and negative effects
Copycat behaviour (positive and negative)
Positive :check:
Media can
inspire
people to adopt
beneficial behaviors
, such as
recycling
,
exercising
, or
healthy eating
, by showcasing
relatable
role models or campaigns
Examples
include a popular fitness challenge on social media may encourage healthier lifestyles
Negative :red_cross:
Exposure to
violent
,
risky
, or
unhealthy
behaviors in media can lead to their
imitation
, especially among
impressionable
audiences
Examples
include violent crimes, substance abuse, or dangerous social media challenges
Education and information
Media products can be
educational
and
informative
for the audience
Films based during
World War 2
for
example
will educate the viewer on the war and the
lifestyles
of those
involved
with it
Socialisation
Media fosters
communication
and
interaction
by connecting people across
distances
and enabling
discussions
about
shared content
This includes
group chats
about
TV shows
,
online forums
, and
social media trends
that create a sense of
community
Objectification
What is it :question:
Refers to the portrayal of
individuals
, often
women
, as
objects
rather than as
whole
, autonomous human beings
This treatment
reduces
a person to their
physical appearance
,
sexual attributes
, or
utility
, ignoring their
individuality
,
personality
, or
agency
Stereotypes and archetypes
Again stereotypes can be
developed
or
challenged
through
media products
. It is important the creators of the media text are
aware
of this and take
appropriate
measures to ensure they are not
negatively
representing a certain
social group
Impact on individuals, groups and society (changes in behaviour, attitudes)
A media product and it's message can have an effect on
individuals
,
groups
and
societies
. This effect can be
positive
or
negative
. Stereotype characters can lead to
negative
representations of certain
races
. It is important the effect of these
representations
are considered
carefully
when designing a
media product
Reinforcement of an ideology (dominant, counter)
The media has an enormous
impact
on our view of the
world
and the
people
in it. The media has been used by many governments and world leaders to
reinforce
an ideology
Challenging dominant ideology
Conversely, media products and their
representations
can be used to
challenge
the mainstream view or to lead to certain
beliefs
becoming more
mainstream
In the
90's
there was an increase in the amount of
Gay
characters in
British soaps
, this leads to a more
open
and
accepting
society and
less
negative views towards the
LGBT
community
B2 Audience decoding
Types of reading
Preferred :check:
This is the interpretation of the media text that
aligns
with the
intended
meaning encoded by the
producer
The audience fully
accepts
the
dominant ideology
and
intended message
of the media
Negotiated
The audience
partially
accepts the preferred reading but
adapts
it to fit their own
context, values, or experiences
They
neither
fully agree nor completely disagree with the encoded message, finding a
middle ground
Oppositional :red_cross:
The audience
rejects
the preferred reading and interprets the text in a way that directly
opposes
the intended message
They critically
analyze
the content and may
reject
the
dominant ideology
embedded in it
Aberrant
This occurs when the audience interprets the media text in a completely
unintended
way, different from both the
preferred
and
oppositional
readings
Often happens due to
cultural
or
contextual
differences, or when the audience
lacks
the background to
understand
the intended meaning
Opened and closed texts - polysemy
Open text
Text that allows
multiple
or
mediated
interpretation by the readers
Closed text
Leads the reader to
one
intended interpretation
Intertextuality
What is it :question:
The relationship between
texts
in media, where one text references another by
reusing
its
ideas, meanings, or structures
which may shape the audiences
understanding
or
interpretation
of a text
Decoding
What is it :question:
How an audience member is able to
understand
, and
interpret
the message
Passive and active viewing
Passive viewing
Passive viewing occurs when the audience consumes media content
without
much critical
thought
,
questioning
, or
active
engagement. The viewer
simply
absorbs the material as presented
Active viewing
Active viewing involves a more
engaged
and
critical
approach to consuming media. The audience actively
interprets
,
analyzes
, and
questions
the content, often seeking deeper
understanding
or
meaning
Theories
Hypodermic needle theory
Suggests media messages are directly and uniformly
"injected"
into the minds of a passive audience, influencing their
attitudes
and
behaviors
without
resistance
or
critical thinking
It reflects the idea that media has a
powerful
,
immediate
, and
direct
effect on the
audience
Uses and gratification theory
What is it :question:
Focuses on how and why people
actively
seek out specific media to satisfy particular
needs
or
desires
Common uses and gratifications
Personal identity
Finding reinforcement for
personal values
, discovering role models, or gaining insight into
oneself
Example
- Identifying with characters or social movements
Escapism
Avoiding
stress
or real-life
problems
by
immersing
oneself in
fictional
or
entertaining
content
Information/education
Seeking
knowledge
,
learning
, or
understanding
topics
Example
- reading the news, watching documentaries
Social interaction
Connecting
with
others
through shared
media experiences
or
topics
Example
- Participating in online communities, discussing shows
B3 Semiotics: media language
Semiotics
Ferdinand de Saussure
C.S. Peirce
What is it :question:
Refers to the study of
signs
and
symbols
, their
meanings
, and how they are used to
communicate
messages. It is a branch of study that examines how meaning is
created
and understood through various forms of media, including
text
,
images
,
sound
, and
video
Signification
Signifier
The form of the sign
Signified
The concept or idea the sign represents
Examples
Signifier
- Red rose with a green stem
Signified
- A symbol of passion and love
Signifier
- Brown cross
Signified
- A symbol of religion, or to be more specific this is a symbol of Christianity
Connotation
What is it :question:
Refers to the
secondary
,
implied
, or cultural meanings associated with a
sign
,
image
,
word
, or
symbol
.
Denotation
What is it :question:
Refers to the
literal
,
explicit
meaning of a
sign
or
symbol
Examples
A red rose
Denotation
- A red flower with a green stem and petals
Connotation
- Love, romance, passion, or beauty
A black cat
Denotation
- An animal with black fur
Connotation
- Superstition, bad luck, mystery, or witchcraft (depending on cultural context)
B4 Expectations and subversion of genre
Audience expectations of genre
Consumers can make
choices
about media texts they wish to
consume
and media producers can
create
a media text for a
specific audience
If a media producer wants to
gain
an audience for a
particular genre
, then they have to understand the genre
codes
and
conventions
- and
include
them in the media text they are
creating
For example
, a producer of a TV crime drama will likely feature
police characters
,
crime scenes
,
suspects
,
victims
and
violence
. Audiences will also
expect
certain audio codes such as
tense, dramatic music
Subversion of expectation and its impact
What is it :question:
Refers to the deliberate
undermining
or
challenging
of the
conventions
and
tropes
commonly associated with a
specific genre
Impact :question:
Subverting genre conventions prevents
storytelling
from becoming
stale
, inspiring creators to explore new
angles
and
ideas
By defying
norms
, genre subversion keeps audiences
guessing
, leading to more
engaging
and
thought-provoking
experiences
Examples
Cabin in the Woods
reinvigorated the horror genre by turning predictable tropes into a clever narrative commentary
In
Game of Thrones
, the frequent killing of main characters subverted fantasy's typical "plot armor," creating heightened emotional investment
Generic codes - content, theme, setting, characterisation
Settings and iconography
The
mise-en-scène
is
everything
included in a scene and how it is
staged
or
arranged
. This includes the
setting
, the
props
, the
costumes
, the
lighting
and the
people or characters
. The mise-en-scène plays a
big part
in determining
genre
Narrative
This is how the story is told in a film or television programme through
plot devices
,
situations
,
characters
and
actors
associated with
specific genres
The narrative in
magazines
and n
ewspapers
includes the
cover design
and all the
content
, including
regular features
,
horoscopes
,
readers' letters
and
advertising
Subgenres, hybrids and subversions of genre
Hybrid genre
Some media texts are
hybrid
genres, which means they share the
conventions
of
more than one
genre
For example
Dr. Who is a
sci-fi action-adventure drama
and Strictly Come Dancing is a
talent, reality and entertainment
show
C2 Lighting
Classic three-point system
Key light
Back light
Fill light
Direction and shadows
Overhead
Under
Side
Colour
Warm
Cold
Natural
Quality
Hard
Soft
High key
Low key
C3 Editing
Narrative sequencing
Continuity
Non-continuity
Image editing techniques
180 degree rule
Cutaways
Shot/reverse shot
Eyeline match
Action match
Cross-cutting
Flashback or forward
Intercutting
Parallel editing
Eliptical editing
Montage
Image editing transitions
Continuity cuts
Jump cuts
Fade in and fade out
Dissolve
Visual effects
Slow motion
Fast motion
Freeze frame
A2 Introduction to theories of media representation
Re-presenting (Hall)
Challenging and Accepting representations
Accepting representations :check:
These representations
align
with
dominant ideologies
and reinforce
mainstream
ideas or stereotypes about
groups, events, or concepts
The media creates these
"accepted"
versions of reality to
appeal
to mass
audiences
or to maintain the
status quo
Example
- The stereotypical depiction of men as strong leaders or women as caregivers in advertisements
Challenging representations :red_cross:
These representations
subvert
or
question
dominant ideologies
, offering
alternative perspectives
that disrupt the
"accepted"
norm
Media creators often challenge
traditional
representations to highlight
underrepresented
groups or give a voice to
marginalized
perspectives
Example
- Films like Black Panther, which challenged Hollywood’s history of underrepresenting Black cultures by celebrating African identity and traditions
Understanding mediated representations
Construction of meaning
Media creators make decisions about what to
include, exclude, and emphasize
, which
shapes
how audiences
perceive
the subject being
represented
These choices create
dominant narratives
that can
reinforce
stereotypes or
challenge
them
Mediation as a process
Media does not show
reality
as it is; instead, it constructs a
version
of reality
Every media text goes through a mediation process,
influenced
by
cultural, social, political
, and
economic factors
Media constructions of ‘truth’ through cultural and technical codes
Cultural codes
Cultural codes are
shared
systems of meaning within a
society
that guide how we
interpret
media. These include:
Symbols
(e.g., a dove symbolizing peace)
Behaviors
(e.g., a hero sacrificing themselves is seen as noble)
Social norms
(e.g., ideas about gender roles or family structures)
Technical codes
Technical codes refer to the
tools
and
techniques
used in media production that
influence
how
"truth"
is
constructed
Camera angles
(e.g., low angles to make a character seem powerful)
Lighting
(e.g., bright lighting for positivity, dark lighting for tension)
Editing
(e.g., quick cuts for urgency or slow motion for emphasis)
Sound
(e.g., dramatic music to evoke emotions)
Media products as a ‘re-presentation’ of reality from the producer’s point of view
Definition of Representation
Representation refers to the way media portrays
people, events, ideas, and cultures
Media products are not mirrors of
reality
; they are constructed to convey a particular
version
or
interpretation
of
reality
The Role of Producers
Producers shape how reality is
presented
by choosing what to
include, exclude, and emphasize
Their choices are influenced by their
cultural background, societal norms, political beliefs
, and the
target audience
The producer's
perspective
determines the
meaning
of the media product, even if it’s not
explicitly
stated
Stereotyping (Dyer)
Positive and negative representations
Positive :check:
A portrayal that appears to be
favorable
or
empowering
for the group being represented
These representations often aim to
challenge
stereotypes or provide more
nuanced
,
realistic
depictions of marginalized groups
Negative :red_cross:
A portrayal that reinforces
harmful
stereotypes or presents a group in an
unfavorable
,
simplistic
, or
biased way
These representations can perpetuate
discrimination, marginalization, or misunderstanding
Categorisation and hierarchy
Categorisation
What is it :question:
Refers to how media groups people or characters based on traits such as
race, gender, class, sexuality, age, or ability
Purpose :question:
Media uses categorisation to
simplify
complex social identities, making characters and groups
easier
for audiences to understand. However, this simplification often leads to
stereotypes
Hierarchy
What is it :question:
Refers to how these categories are
ranked
in terms of
social value
or
power
in media representations, reflecting or reinforcing
societal norms
and
inequalities
Impact :question:
Media often assigns
higher
status to certain groups (e.g., white, male, heterosexual, wealthy) while
marginalizing
others (e.g., ethnic minorities, women, LGBTQ+, working-class individuals)
Examples
Class
Wealthy
characters are often portrayed as
sophisticated
or
powerful
, while
working-class
characters may be depicted as
unintelligent
or
comedic
Gender
Male
characters are frequently depicted as
protagonists
or
leaders
, while
female
characters are
sidekicks
or
love interests
Racial
Media may depict
Western
or
white
cultures as
superior
or
central
, while
other
cultures are
exoticized
or treated as
"other."
Used as shorthand and shortcuts to meaning
Simplification
Media often uses stereotypes, archetypes, and symbols as
shortcuts
to communicate information about characters, groups, or situations
quickly
These shortcuts rely on
shared cultural knowledge
, allowing audiences to
recognize
and
understand
a character or scenario without
extensive
explanation
Example
- A character wearing a white lab coat is immediately recognized as a scientist or doctor
Cultural familiarity
These shortcuts work because they draw on
pre-existing
cultural assumptions or
associations
Media creators assume the
audience
shares the same
cultural knowledge
or
biases
Example
- A cowboy hat might symbolize rugged independence, drawing on cultural stereotypes of the American West
Efficiency in storytelling
Using representation as
shorthand
allows creators to
save time
and
resources
by avoiding
lengthy backstories
or
explanations
However, this can lead to oversimplification or reinforcement of stereotypes :red_cross:
Example
- A villain wearing dark clothing, with ominous music, signals danger and evil without needing detailed character development
Oversimplification
What is it :question:
Explores how media often
reduces
individuals, groups, or concepts into
simplified
,
generalized
portrayals
Simplifying for clarity
Media often uses
oversimplified
representations to communicate ideas
quickly
and
effectively
However, this process often leads to
stereotypical
or
one-dimensional
portrayals :red_cross:
By reducing complexity, creators make it
easier
for audiences to understand
characters, themes, or scenarios
at a glance
Example
- A rich businessman portrayed as greedy and ruthless, reducing a complex social identity to a single negative trait
Reinforcing stereotypes
Oversimplification can
reinforce
existing
societal stereotypes
and
biases
by presenting
narrow
or
distorted
views of
people or groups
Repeated exposure
to such portrayals
influences
how audiences perceive
those groups
in
real life
Example
- Women frequently being shown only as caregivers or romantic interests perpetuates traditional gender roles
Power dynamics
The groups or individuals creating
media representations
often hold
more power
than the groups
being represented
Oversimplification tends to favor
dominant ideologies
and marginalize
underrepresented voices
, reinforcing
unequal power structures
:red_cross:
Example
- Media created by predominantly white, male producers often oversimplifies minority cultures, focusing on exotic or stereotypical traits
Challenging and evolving stereotypes
Stereotypes as a starting point
Dyer acknowledged that stereotypes are a common way media communicates ideas
quickly
, but he emphasized that they do not have to remain
static
Media creators have the power to
challenge
and
evolve
these stereotypes by presenting
characters
and
groups
in
new, authentic, and multidimensional
ways
Example
- Instead of depicting women as passive caregivers, media can portray them as strong leaders with complex motivations
Breaking the mold
Challenging stereotypes involves
subverting
audience
expectations
by portraying groups in ways that
contrast
with
traditional representations
This encourages audiences to
question
and
rethink
their
own assumptions
Example
- Casting a man as a nurturing single parent or a woman as a fearless action hero disrupts conventional gender roles
Evolving respresentations
Stereotypes
evolve
over time as society’s
attitudes
and
values
change
Media plays a crucial role in driving this evolution by introducing new
narratives
and
perspectives
Example
- LGBTQ+ characters, once portrayed primarily as comedic or tragic stereotypes, are increasingly shown as well-rounded individuals with their own stories
How identities are constructed, communicated and negotiated
Audience positioning (Mulvey)
Representations as a construction to be seen from a certain vantage point (the ‘gaze’)
Mulvey argues that classical
Hollywood
films are structured to cater to a
heterosexual male audience
Women are often portrayed as
objects
of
male desire
, existing primarily to be
looked at
Men
are depicted as
active agents
, driving the narrative, while
women
are
passive
and often
reduced
to their
physical appearance
Audience and spectator positioning (to identify or alienate)
Films position
audiences
to take on
specific roles
, either
aligning
them with certain characters or perspectives
(identification)
or
distancing
them
(alienation)
Alienation
Female characters are often framed as
mysterious, distant
, or
subordinate
to
men
. This can make it
difficult
for audiences to
connect
with them on a
deeper emotional level
Women are sometimes portrayed as
disruptions
to the narrative, emphasizing their role as
obstacles
or
rewards
for the
male hero
Identification
In traditional Hollywood cinema, audiences are encouraged to
identify
with
male
characters because the camera often adopts a
heterosexual male perspective
Male characters are
active
, driving the narrative, and audiences experience the story through their
eyes
Women, on the other hand, are
objectified
, presented as
passive
and there to be
"looked at"
, which
limits
opportunities for
identification
for
female
viewers
Assumed identity of the audience
Media texts, according to
Mulvey
, assume a
heterosexual, male viewer
This assumption
marginalizes
other identities
(e.g., women, LGBTQ+ audiences)
, shaping how they engage
with
or
resist
the text
Voyeurism, scopophilia and exhibitionism
Scopophilia
What is it :question:
Refers to the pleasure derived from looking at others as
objects
. In the context of film, it describes the audience's
enjoyment
of watching
characters
on-screen
Application in media
Cinematic techniques like
close-ups, framing
, and
hidden cameras
position the viewer as an
unseen observer
Voyeurism reinforces the
power dynamic
where the audience feels
dominant
over the characters, particularly when the
female body
is displayed for
visual pleasure
Voyeurism
What is it :question:
This involves the audience taking on the role of a
voyeur
, watching characters in
private
or
intimate
moments without their
awareness
Application in media
Films are structured to allow viewers to take
pleasure
in watching, often emphasizing
attractive
actors or
stylized
cinematography
This pleasure is often
gendered
, with traditional
Hollywood
films reinforcing a
"male gaze"
(where women are
objectified
and positioned as
passive objects
for male desire)
Exhibitionism
What is it :question:
This concept involves characters being
aware
of their role as
objects
of display and
actively
presenting themselves for
observation
Application in media
Female characters are often depicted as
knowingly
inviting the
gaze
, playing into
stereotypical
notions of
femininity
and
desirability
Musical numbers, dance sequences
, or
costume designs
are often used to emphasize this dynamic
B1 Constructing messages
Selection, construction and anchorage
Selection
The idea that
producers
and
audiences
are both
selective
Example
- Editors select the news from that day's events and audiences select what to watch and remember
Construction
Refers to the way in which media content is
created
,
framed
, and
presented
to the
audience
Anchorage
When a piece of media uses
another
piece of media to
reduce
the amount of
connotations
, allowing the audience to interpret it much more
easily
Presence and absence
Presence
Refers to what is
shown
,
highlighted
, or included in a media piece. It encompasses the visual, auditory, and textual elements that are
deliberately
put in front of the
audience
Absence
Refers to what is
missing
,
overlooked
, or deliberately
excluded
from a media piece
Impact
Presence
can be used to emphasize certain
values
,
identities
, or
actions
, helping to communicate a
specific point
or
influence
the audience
Absence
can serve as a form of
subtext
, where what is
not
shown can be just as
powerful
as what is presented.
For example
, not showing a character's death in a story might leave room for ambiguity or provoke emotional reflection
Encoding
What is it :question:
Refers to the process of transforming
information
,
ideas
, or
messages
into a format that can be communicated through a particular medium, such as
television
,
film
,
music
, or
digital content
This transformation involves selecting
specific
symbols (like
words, images, sounds, or gestures
) and arranging them in a way that conveys a particular
meaning
or
message
to the
audience
A1 Media representations in context
Products
Film and TV clips
Advertising
Games
Music videos
Magazines
Representations
Gender
Ethnicity
Age
Social groups
Places