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Music Technology - Coggle Diagram
Music Technology
Jobs in the music industry
A and R person
They scout and locate talent by evaluating the talent.
They work with the artists and support their work.
They promote the artists to the record label and they are the creative advocate for the artist.
They look for talent, something different, an online following, and a story to tell.
Mixing engineers
They mix a song with different editing tools and effects, to make the song sound better.
Reverb: Makes a song sound like it is in a different room.
Delay: Gives a sound an echo effect.
Distortion: Used to alter the sound of amplified electric musical instruments.
Reverse: When you reverse the audio upside down so you hear it back to front.
Chorus: An effect that makes a sound thicker.
Compression: Reduces the dynamic range.
Equalisation: Reduces and adds frequencies.
Artist Liaison
The go between for artists performing at the festivals.
They communicate the schedule for the day and update the artists on any issues.
Sometimes they just drive the artists from the waiting area to the stage.
Live sound engineer
They blend and balances multiple events at a live event using pre-recorded material.
Artists and musicians
The ones who perform at a festival or live event. They can be hired for specific performances such as supporting headline acts.
Stage manager
Responsible for the lighting, sound, and other technical arrangements.
Has a team to help run the stage.
They decide where the musicians are positioned on stage.
Stage team
Help the stage manager to run the stage and sometimes help with building the stage.
Event coordinator
The person or team who plans the entire festival.
They decide where every stage is positioned on site.
They are responsible for planning all the aspects of a festival.
DJ (Disc Jockey)
Will play musical recordings on radio shows and at public events.
Mostly work for radio stations presenting programs or talk shows.
Ensure musical recordings and advertisements are played on time and they interact with followers on social media.
Social media department
Session musicians
Session musicians are not permanent members of the band but are hired to perform either live or in a recording studio.
Music Agents
Music Managers
Exist to represent the musicians and nurture their creative interests.
DAW
Hardware
Computer: Holds the DAW.
Audio Interface: Lets you record physical sounds into a DAW via a lead.
USB lead: Connects a computer to an audio interface or MIDI keyboard.
XLR lead: Connects the male end to an audio interface and the female end to a microphone
Jack lead: Connects an audio interface to a computer.
MIDI keyboard: Lets you record music onto software.
Microphone: Converts sound waves into electrical energy.
Microphone stand: Holds the microphone.
Pop shield: A filter that prevents unwanted sounds from getting through.
Reflection filter: Prevents room ambience from being recorded.
Software
DAW: The software used to record and edit sounds.
MIDI data: Virtual music data that can be programmed.
Virtual instruments: Instrumental sounds that are programmed onto the software.
Plug ins: Editing and mixing tools on the music software.
Editing tools: Used to edit audio on the software.
Audio: Sound created by real instruments and microphones.
Software instruments: A digital or virtual sound.
MIDI sounds: A track that consists of performed or pre-programmed MIDI data.
Microphones
Dynamic
Common in live settings.
Rugged and resistant to moisture and loud sounds.
Don't require a power supply.
Limited frequency response.
Withstand high pressure sounds.
Less quality.
Condensor
Common in recording studios.
Needs a power supply.
Very sensitive.
Large diaphragm.
Captures all sound
Wide frequency response.
Can break from high pressure sounds.
Very delicate.
Switchable polar patterns.
Ribbon
Most natural sounding.
Massive low-end pick-up.
Natural high frequency roll-off.
Used to capture ambience.
Normally placed on the floor.
Capture everything.
Figure-of-eight polar pattern.
Polar patterns
Cardiod
Capture everything in the front and blocks everything else.
Front-focused pattern.
Can isolate a sound from ambience.
Ideal for live perfromance.
Noise reduction and feedback suppression.
Used to record vocals of most instruments.
Hypercardiod
Front-focused pattern.
Narrower area of sensitivity.
Improved isolation.
Higher resistance to feedback.
Enhanced ability to reject noise.
Ideal for noisy stage environments.
Omnidirectional
Captures sound from all angles.
Subtle differences in recording.
Lack background noise rejection.
Unsuitable for noisy venues.
Can record room ambience or a number of instruments at once.
Figure of eight
Captures sound from the front and the back.
Rejects sound from the two sides.
Can record two instruments at once.
Ideal for stereo recording.