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sound mind map 2 - Coggle Diagram
sound mind map 2
atmos
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fire
explanation: the fire sounds will be created by recording real fire using a microphone. i will layer lot of smaller individual fire sounds to mimic the many small fires seen in the visuals.
Justification: the fires on screen are smaller, with lots of them, so i will use lots of smaller fire sounds to mirror this. creating sounds accurate to the visuals is important for creating a convincing film.
foley
drone sounds
explanation: these sounds will be created using a combination of motors, fans, and hairdryers, all things that share elements with drones, to accurately replicate the sound. if i get access to a drone i will use that instead.
Justification: it is important to create accurate to life sounds to make the audiovisual content more realistic. the large ominous sounds of the fans and the hairdryer mirror the ominous nature of the drones on screen.
dialogue
Panting and breathing
explanation: this will be achieved through recording real life human beings breathing and panting in such a way that it can be mixed to make it sound like the breathing is coming from the characters on screen. the breathing will be muffled and distorted to mirror what is on screen through the haz-mat suites.
Justification: these sounds are important for making the characters realistic and relatable to the audience. without the breathing sounds the people would not feel "alive" the muffling is also important as it mimics what is on screen making it more realistic.
music
synth background music.
explanation: the music will be created using sound trap, using synthwave sounds and retro style music to create music that sounds like it comes from the 80's and 90's vhs era in which the visuals are set.
Justification: using music that sounds like it comes from this era is helpful in grounding the ident in the era in which it is set. this is important because it makes the ident more realistic and immersive, helping to convey their messages.