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Visual Production Research - Coggle Diagram
Visual Production Research
Photorealism
High Poly Count
Resource Heavy
Long time to create
Realistic Style
Technical Limitation
Cel Shading
Black Outline
Cartoon / Anime Style
Easy to run on any hardware
Non-Photorealistic
Painterly / Drawing Style
Method of Rendering
Time expensive
Requires Further Research
Pixel Art
2D
Small File Size
Limited Drawing Space
Voxels
Low Poly
Quicker to model and create
2D & 3D
Software
3DS Max
Modelling
UV Unwrapping
Blender
-
Maya
Animation
Substance Painter
Texturing
Rendering
Implementation
Environment
Assets
Characters
UI Visuals