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The Puzzle Vault - Coggle Diagram
The Puzzle Vault
Development Plan
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Assets Needed
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Sprites (chest, keypad, symbols, etc)
Sound effects (door unlocking, button clicks, etc)
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Documentation: Game Design Document explaining the concept, mechanics and target audience
Game Mechanics
Puzzles
Logic puzzles (e.g. adding numbers, arranging items in order)
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Interactions
Clickable objects (e.g. chest, keypad note)
Input mechanisms (e.g. typing codes, pressing buttons)
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Game Concept
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Encourages brain exercise by improving logic, memory and focus
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Themes and Visuals
Room Themes
Level 1: Basic puzzle room (dim lighting, chest in the center)
Level 2: Tech-themes room (futuristic keypad, glowing lights)
Level 3: Mystery-themed room (hidden clues in books, paintings)
Interactive Objects
Chest, keypad, notes, diagrams, books, paintings
Atmosphere
Add sound effects (e.g. door unlocking, item clicking)
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Target Audience
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Skills to Build: Memory, focus, problem-solving, logical thinking
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Additional Features
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Storyline: Simple narrative to tie the rooms together (e.g "Escape the vault before the time runs out!"