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Life Miner from Miners Haven - Coggle Diagram
Life Miner from Miners Haven
Games Concepts
Boxes
idea of cards, where they spawn in and have a random item on them with weights based off rarity, lil viewport in the card even, and if you pick it up you get the item
Miners Havens RP system
Robux currency (uC)
Ore types
Miners haven uses thin high and low conveyors with large ores too (even a sorter with different heighted diagonal bars), and has a tag system for all ore. ores can vary in size and it gets very creative with the ugraders, and i'm unsure on ways to compete
Save slots
Bugs
Be able to handle all the different actions in placement 1/?
The tag system is flawed i think, Miners haven has some upgraders work of the value of the ore, which i can do, and some off how many times it's been upgraded - where i think mine doesn't work with multiple upgraders atm check up da tingz
everyone can see everyone else having their money
General Improvements
Make all the items look better in how they act, like remove arrows on conveyors, make furnace more than a red block, ect
Add keybinds for guis
Remove delete mode, add a gui when a item selected is clicked to also include a withdraw feature alongside a delete button
Add a notification system for when you recieve an item
Remove viewports, use pictures
Improve design on all the models
Miiners haven makes it so you click the item to pop up the gui where you select how much you want and then press buy (or cancel), maybe consider this system
withdrawl all
How it looks
Majorly improve gui's.
Try your hardest not to make a miners haven clone, be creative and redesign things if you have to