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Animation Portfolio Project - Coggle Diagram
Animation Portfolio Project
Defining tech project
create an AR/VR app
Type of tech project/platform
A connection between UX/UI Design and animation principles and processes
Platforms: Figma, Blender, Unity
Role of your Tech Project
Goal
Technical Difficulty
Challenge
Expectation
Lots of confusion. Lots of frustrations that come along with animation.
Links to helpful articles:
https://xd.adobe.com/ideas/principles/human-computer-interaction/animation-principles-for-ux-designers/
https://developer.apple.com/design/human-interface-guidelines/technologies/augmented-reality
https://uxdesign.cc/how-to-get-started-with-vr-design-in-2022-f496e8236453
Good case studies:
4 more items...
Trying to define a realistic project scope. Have a solid game plan before doing the field work. Finding a happy medium between design and animation. VR is a fairly new field, luckily there is lots of information on the internet but it is not easily accessible irl.
There are a lot of new skills I need to learn, which is probably the most difficult part. I'm not too familiar with 3D design and I have no idea what Unity is. I'm not sure how much of this project will be feasible, or how long it will realistically take. I need to take into consider design thinking and animation principles.
Have a VR app prototype.
To boost my portfolio with a more impressive and explorative project. I want to showcase my skills as a designer, animator, and artist. Show my interest as a designer and my background in animation.