Animation Portfolio Project

Defining tech project

create an AR/VR app

Type of tech project/platform

A connection between UX/UI Design and animation principles and processes

Platforms: Figma, Blender, Unity

Role of your Tech Project

Goal

Technical Difficulty

Challenge

Expectation

To boost my portfolio with a more impressive and explorative project. I want to showcase my skills as a designer, animator, and artist. Show my interest as a designer and my background in animation.

Have a VR app prototype.

There are a lot of new skills I need to learn, which is probably the most difficult part. I'm not too familiar with 3D design and I have no idea what Unity is. I'm not sure how much of this project will be feasible, or how long it will realistically take. I need to take into consider design thinking and animation principles.

Trying to define a realistic project scope. Have a solid game plan before doing the field work. Finding a happy medium between design and animation. VR is a fairly new field, luckily there is lots of information on the internet but it is not easily accessible irl.

Lots of confusion. Lots of frustrations that come along with animation.

Links to helpful articles:

Good case studies: