Animation Portfolio Project
Defining tech project
create an AR/VR app
Type of tech project/platform
A connection between UX/UI Design and animation principles and processes
Platforms: Figma, Blender, Unity
Role of your Tech Project
Goal
Technical Difficulty
Challenge
Expectation
To boost my portfolio with a more impressive and explorative project. I want to showcase my skills as a designer, animator, and artist. Show my interest as a designer and my background in animation.
Have a VR app prototype.
There are a lot of new skills I need to learn, which is probably the most difficult part. I'm not too familiar with 3D design and I have no idea what Unity is. I'm not sure how much of this project will be feasible, or how long it will realistically take. I need to take into consider design thinking and animation principles.
Trying to define a realistic project scope. Have a solid game plan before doing the field work. Finding a happy medium between design and animation. VR is a fairly new field, luckily there is lots of information on the internet but it is not easily accessible irl.
Lots of confusion. Lots of frustrations that come along with animation.
Links to helpful articles:
Good case studies:
Soulvana- VR Therapy App
https://blog.prototypr.io/vr-experience-for-the-soul-soulvana-case-study-f53e2c0807e0
Quick Design Project
https://www.zhangleon.com/projects-schools/learning-game-yum
Satori Meditation App
https://www.georgenischal.com/web-design/ux-design/satori-a-vr-ux-case-study.html