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Multimedia in Education and the COVID 19 Era - Coggle Diagram
Multimedia in Education and the COVID 19 Era
"Multimedia" is a term frequently heard and discussed among educational
technologists today. According to Abdullahi (2013)
Presentation and Effective use of Multimedia in Education
Linear Presentation
active content progresses often without
any navigational control for the viewer
Non linear Interactive presentation.
uses interactivity to control progress as with a video game
the use of multimedia by teachers will stimulate active participation,
enjoyable and exciting learning outcome
enables the students to represent information using several
different media,
used to facilitate group work.
Component of multimedia
Static Graphic Images
non-text information, such as a drawing,
chart, or photograph
Illustrate ideas through still pictures that have movement.
Types of graphic: bitsmap , vector
Animation
series of graphics that create an illusion of motion.
2 types: 2D & 3D
2D animation refers to creating
movements in basic objects.
3D animation refers to creating movements to three
dimensional digital objects from photographs.
like spinning and ying
Created using: Author ware,
Dreamweaver, Director and Flash can all create animations.
Audio Sound
Audio can
strengthen the user's comprehension of data exhibited in another kind of media.
Audio format: Red book, Window wave file, Musical Digital Interface (MIDI)
Full-MotioN Video
technology of electronically capturing, recording, processing, storing,
transmitting,
more towards photo realistic image sequence / live recording
video formats; Quick Time, Video for
Windows, and MPEG.
Text
Text is a set words or symbols in any form
Advantages & Disadvantages
Advantages.
It is user-friendly and very easy to understand.
It can be used for a wide variety of audiences,
It is multi sensorial.
It is integrated and interactive.
It is flexible.
Multimedia take care of students with different learning abilities,
Students working with multimedia will have the opportunity of seeing real
things.
Students can adjust their own learning processes according to their abilities
It takes into account individual differences among learners and increase their
motivation.
may benefit the students with online material that the teachers may assist them in accessing via the internet
minimizes the amount of time spend studying
Disadvantages
Self-regulated learning:
Information overload.
Problem of Compatibility:
It tends to be costly:
Low interactivity:
Computer screens are not paper:
TYPES OF MULTIMEDIA TOOLS
KAHOOT!
- increases students' engagements and create dynamic, social and fun educational environement
GOOGLE MEET
- to stay connected and get work done
QUIZIZZ
- to engage learning platform through quizzes, lessons and many more
GOOGLE CLASSROOM
- serves students and teachers communicate each other
ZOOM CLASSROOM
- to engage students in virtual meetings
TED-ED
- allows democratizing access to information for students and teachers
CANVA FOR EDUCATION
- allows teachers and students to create visaually stunning designs.
PREZI
- creating presentations that stay connected
POWTOON
- help teachers to ensure maximum information delivery to students
SELFCAD
- designed to encourage, enhance and manage learning
EFFECTIVENESS
to engage students in the learning enviroment
improve memory retention
utilized to assist students in comprehending the text
can aid students in their learning process
create learning more interesting
allow students to actively participate with course while learning