Start the UX Design Process: Empathize, Define, and Ideate

Week 2

Week 1

How to empathize with users

Ask lots of questions.

Become more observant.

Be an active listener.

Keep current on UX research.

Request input.

Have an open mind.

Recruit interview participants

Screener Survey

A screener survey or simply screener, for short, is a detailed list of questions that helps researchers determine if potential participants meet the requirements of the research study.

determine the goals of the interview

What do you want to learn from the interviews?

Are there certain user problems or pain points that you need to empathize with?

Are there any characteristics of users you want to interview?

How much information should we have to ensure we get a comprehensive and balanced set of data?

Why?

aim to form a Representative Sample

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find potential interview participants

Family member

Friends

Current or former colleagues

Managers

Professional networking sites

Online groups based on personal interests

Other methods

third-party research recruiting agency

connect with research participants through paid services

Prepare for user interviews

Script interviews questions

Research the users.

Collect supplies

Practice

Identify user pain points

Pain points are any UX issues that frustrate the user and block the user from getting what they need.

Types of Paint Point

Financial

Product

Process

Support

Conducting a user interview

Create personas

User Group

A user group is a set of people who have similar interests, goals, or concerns

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Benifits

Build empathy

Tell Stories.

Stress-test designs.

Meeting

Build a good rapport.

Thanks the participant for coming

Review legal details

Gather basic details

Let the participant know there are no right or wrong answers.

Conduct the interview

Follow interview etiquette

Ask open-ended questions

Take notes

Highlight compelling quotes.

Document observations about participants

Consider recording interviews.

Wrap up the interview

Giving users a chance to share final thoughts about any items discussed during the interview.

Always thank the participant again for their time.

Empathy Maps

An empathy map is an easily understood chart that explains everything designers have learned about a type of user.

Types

One user empathy map

An empathy map consists of four squares, which show what the user says, does, thinks, and feels.

Aggregated empathy maps

gathered from multiple users.

Craft user stories

User Story

Is a fictional one-sentence story told from a persona's point of view to inspire and inform design decisions.

Avantages

User stories prioritize design goals

Unite the team around a clear goal

Inspire empathetic design

Personalize pitches to stakeholders

Consider edge cases

Happy path

describes a user story with a happy ending

Edge case

is a rare situation or unexpected problem that interrupts a standard user experience

Spotting and resolving

create personas and user stories

thoroughly review the project before launch.

use wireframes

Create user journey map

User journey

is the series of experiences a user has as they achieve a specific goal

Benifit

helps UX designers create obstacle-free paths for users

reduces the impact of designer bias

highlights new pain points.

Identify improvement opportunities.

Consider accessibility

Curb Cut Effect

A curb cut is the name for the slope of the sidewalk that creates a ramp with the adjoining street.

curb-cut effect is a phenomenon that describes how products and policies designed for people with disabilities often end up helping everyone.

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Week 3

problem statements

A problem statement is a clear description of the user's needs that should be addressed.

Good problem statements

human-centered

broad enough to creative freedom

narrow enough to be solved by a design solution

effective problem statement

establish goals.

understand constraints.

define deliverables

create benchmarks for success.

hypothesis statements

A hypothesis statement writes out our best educated guess on what we think the solution to a design problem might be.

value proposition

A value proposition is the reason why a consumer should use a product or a service.

two important questions

What does your product do ?

Why should the user care?

Understand human factors

The human factor describes the range of variables humans bring to their product interactions

psychological concepts

Mental models are internal maps that allow humans to predict how something will work

Psychology Principles

Von Restorff effect or isolation effect

when multiple similar objects are present, the one that differs from the rest is most likely to be remembered

Serial position effect

when people are given a list of items, they are more likely to remember the first few and the last few, while the items in the middle tend to blur.

Hick's law

the more options a user has, the longer it takes for them to make a decision

impatience, limited memory, needing analogies, limited concentration, changes in need, needing motivation, prejudices, fears, making errors, and misjudgment

The 5 Ws and H: who, what, when, where, why, and how

Who is experiencing the problem? Knowing your users and their background is key to creating successful solutions for them.

What are the pain points you’re trying to solve? Determining a user’s pain points early allows you to answer the rest of these questions and clarify the context of the pain points.

Where is the user when they’re using the product? A user’s physical context matters to your design.

When does the problem occur? Maybe it’s right after the end of a long and tedious process, or maybe it’s something that happens daily. Knowing when the problem occurs can help you better empathize with the user’s feelings.

How are users reaching their goals by using the product? Understanding how users reach their goals allows you to map the user journey that they take through your product.

Why is the problem important? Knowing how this problem affects your user’s experience and life will help to clarify the potential consequences.

Week 4

Design Ideation

the process of generating a broad set of ideas on a given topic with no attempt to judge or evaluate them

Ideation

Rainstorms out loud

Document all idea

Focus on qunatity

Do not allow evaluation

Gather a diverse team

Question the obvious

Evaluate the ideas

Evaluate ideas

Feasible? Is it technically possible to build?

Desirable? Best at solving user problem

Viable Financially beneficial for the business?

Conduct competitive audits

Scope the competition

Competitive audit

Is an overview of your competitors' strengths and weaknesses

Learn from competitive audit

Identifying your key competitors

Reviewing the products that your competitors offer

Understanding how your competitors position themselves in the market

Examining what your competition does well and what they could do better

Considering how your competitors talk about themselves.

Direct competitors

Have offerings, meaning products, services, or features, that are similar to your product and focus on the same audience.

Indirect competitors

Have a similar set of offerings, but focus on a different audience than you, or they have a different set of offerings and focus on the same audience as you.

Benefits

Inform your design process.

Solve usability problems.

Reveal gaps in the market

Provide reliable evidence

Limits to competitive audits

Stifle creativity

Depends on how well you interpret the findings.

Not all designs work in all use cases