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Idea Generation Mind Map - Coggle Diagram
Idea Generation Mind Map
Puzzle/adventure game in which the player seeks out cheer and joy from his normal average life. The player must traverse his way through a cave of darkness whilst a god creates rules on what is allowed and not allowed during the puzzle.
The puzzles could include messing with the light and darkness of the cave.
The player plays as a tiny creature in a game, the aim of which is to collect objects and avoid being hurt. The objective is to collect as much as you can before the sun goes down.
Instead of being a collection game it could be a survival game. For instance, the player might have to create a base before night comes. This could involve using match sticks to make a base.
A world in which the player can connect to people's dreams when they are sleeping and affect how they act towards someone. If someone want to be nasty they can do that. If they want to be nice they can do that too I guess.
World of people with superhero powers which can range from any of the following: Light/Dark, Time(Past/Future), Heat/Cold, Liquid/Solid, Movement and Tired/Awake.
The player would be able to choose what ability they like and go on an adventure.
Typical character stats usually range from the following: Slow/Fast, Low/High Health and Low/High Damage. A game which is just 100% random number generator (RNG) and player could end up with any of the above stats allowing for a more replayable experience.
A game where the player is an alien invader who has the ability to travel in time and mess up the normal human timeline.
A game where it is like the Stanley Parable, but instead you are the narrator conducting the player's story with different path lines to pick what happens.
A virus that spread across the world causing most of humanity to turn into mythical creatures. Instead of people working together, the world turned into factions whilst the remaining survivors hide away from the infected humans. You play as one of these humans based many years after the infection hit. Most of humanity's buildings are in ruins now and overgrown.
The player explores the world in hope of reaching the government's secret project called Exit 69. The plan is for them to leave the planet and start a new life on Mars, which has become more habitable after many years. The player has to avoid/fight a range of mythical creatures in order to reach the promised land.
An endless type of game where the player has to guide their ship around asteroids and not crash due to systems in the ship breaking meaning they can’t stop.
A small wooden town on a remote island, it is quiet here too quiet. At night you can hear the sound of someone creeping around. In 1998 there was a weird flash of light and then just quietness almost like everyone had vanished in the blink of an eye. The flash also made everyone forget the island exists like it was the work of aliens. Many years later a group of friends come across the remote island in hope of a place to escape from their normal lives. What they did not know is that the flash of light actually turned the people of the island into deformed zombie-like creatures which only attack at night. The players must defend themselves from the zombies at night and get supplies in the ghostly town in the day time to avoid dying.
An underwater base which is under attack by deep sea creatures. The player has to defend against a range of different sea creatures.
Chicken escape is a game where the player has to escape being turned into next week's meal at KFC. The game would not have a very serious design and would be in the form of a cartoon.The player would have to fight chickens, dogs and other animals with its own plastic fork to escape. The final boss of the game to escape would be the farm owner.
A puzzle game based around the idea of mirrors. The player finds him or herself waking up on the floor of a lab and must escape. They will have to complete a range of different puzzles in order to escape by switching between the mirror and normal world.
They can introduce moving platform and other mechanics as the player progresses.
A game where the player must input their year of birth and the game will give them a character based off the year such as the year 2000 will give the player a dragon. The years of creatures are based off the Chinese Zodiac.
The game itself would be an adventure combat game where the player will have access to a range of different abilities based off the creature they end up with. The objective is to grind levels, gold and xp to beat the great final boss of the game.
House Service would be a VR game where the player has to quickly clean up a hotel room whilst the game continues to keep getting more hectic with more things needing to be cleaned up, such as ink falling off the shelf. It would be a fast paced game where the player rushes around the room doing objectives. The game will keep going until it gets too fast to the point of impossible. The player will be given a score when they lose.
An endless runner tornado game where the player has to keep their distance away from the tornado. The player finds out that they are in the main path of the tornado so they jump into their car and start driving really fast. The player has to keep their distance from the tornado and avoid oncoming objects for as long as they can. If the player gets sucked up by the tornado it is game over.
Gameplay wise the player will have to keep switching road lanes to avoid oncoming objects. To increase difficulty different weather conditions could be put on roads including different types of storm weather such as hail causing damage to the player.
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A sort of world where the player plays as a soundless person. The main character is from a small kingdom where the people never dare adventure beyond the boundaries of their kingdom. It is thought that if the soundless go beyond the walls they will instantly die and never be seen again. Curious soundless who want to adventure beyond the walls will be detained and watched from then on.The main player soundless has to sneak his way out of the kingdom and discover what is beyond. Beyond the kingdom, the player finds a white barrier which when touched zaps like an electric shock. Any normal person at this point would turn back and give up but our main soundless character just goes straight through anyway. The second he stepped in there was a flash of white light and then darkness. Yes, just darkness. He walked and he walked but suddenly there was some sort of thing he had never heard before sound. This he had never heard before. The closer he got to the sound the more it looked like him but white. Suddenly the white thing saw him and started chasing. He was caught by the white being and put into a prison.The main objective of soundless is to escape but avoid the sound based obstacles such as oncoming balls flying towards the player.
Phobia the game
The objective would be to for the player to continue through levels whilst a god keeps introducing phobias to the player in which they have to avoid. the thing that they fear. Some examples of this could be Nyctophobia which is the fear of darkness. This would mean the player has to start avoiding darkness.
A game which uses spider-like physics where the player must avoid different obstacles almost like an obstacle course.