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Luxor3.exe, Shooter "name", Powerup "name", Sequence,…
Luxor3.exe
/data
AnimDefs.txt
100 x Sequence { }
CustomCursors.txt
2 x Cursor { }
GamePieceFlavors.txt
AvailableFlavors { x 10 }
4 x Set { }
GameSounds.txt
5 x Music { }
96 x Sound { }
GameVariables.txt
# include
DifficultyGameVariables.txt
PowerupRules.txt
16 x Powerup { }
Ranks.txt
71 x { int string }
ShooterDefs.txt
3 x Shooter { }
TreasureFlavors.txt
21 x TreasureFlavors : Flavor
UIScreenLayout.txt
UIStyles.txt
/effects
/gfx
/levels
/locale
/maps
/sound
/UIScreens
/splash
splash02.png
splash03.png
splash01.png
Shooter "name"
string DisplayName
string Description
int Cost
int PointsRequired
string belowSpheresAnim
string aboveSpheresAnim
string aboveEverythingTintedAnim
string shadowTexture
float[2] shadowOffset
float[2] primaryAmmoOffset
( int[2] int[2] ) secondaryAmmoOffsets
Powerup "name"
string DisplayName
string Description
int SpawnWeight
string AssociatedFlavor
string CatchText
int[3] CatchTextColor
Level
string description
float duration
int cost
int numTrains
int numBalls
int radius
float width
float speedmodifier
string Icon
string underlayIcon
Sequence
string name
string fileName / filenamePlayBackwards
int playbackRate
int isLooping (bool)
float weight
alwaysLoad
Set "name"
AvailableFlavors Flavor
Flavor
string BallRollAnim
int[3] Tint
string DisplayName
string Description
int Cost
int PointsRequired
string SetSoundsPostfix
Cursor
string name
string texture / animation
float[2] pointerPosition
Music "name"
string file
unknown loop
Sound "name"
string file
unknown loop
TreasureFlavors : Flavor "name"
string TreasureAnim
int Points