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Mind Map Data, Mind Map Visual - Coggle Diagram
Mind Map Data
A-Ha! / Main Event / Hook
Definition of learning objectives
Creation of educational content and activities for gamification
Determination of learners' characteristics
Adding game elements and mechanisms
Introduction / Foundation
According to Gabe Zichermann, cited by (Giang, 2013), the use of game mechanics improves the abilities to learn new skills by 40%. Game approaches lead to higher level of commitment and motivation of users to activities and processes in which they are involved.
Gamification affects students’ behavior, commitment and motivation, which can lead to improvement of knowledge and skills (W. Hsin-Yuan Huang, D. Soman, 2013).
Gamification is an integration of game elements and game thinking in activities that are not games.
Conclusion / Call-To Action
popular gamification tool: Socrative, Kahoot!, FlipQuiz, Duolingo, Ribbon Hero, ClassDojo and Goalbook
gamification in Moodle: Moodle is a Learning Management System (LMS) which develop and offer features aiming to facilitate gamification of the learning process
Gamification is an effective approach to make positive change in students’ behavior and attitude towards learning, to improve their motivation and engagement. The results of the change have bilateral nature – they can affect students’ results and understanding of the educational content and create conditions for an effective learning process.
Mind Map Visual
Sketsa 1
warna biru dan hijau
awan
pohon
gunung
Sketsa 4
warna hitam, ungu, merah
arcade machine
UFO
planet
Sketsa 5
warna hijau dan coklat
pohon cemara
gua
batang pohon
Sketsa 2
warna gelap (hitam dan ungu)
semak-semak
potion
crystal
Sketsa 3
warna biru dan cream
awan
langit
Sketsa 6
warna cerah
arcade machine
trail map