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Video games - Coggle Diagram
Video games
Positive influence
Positive affects
Use in rehabilitation
Use in education
Can increase vision
Can help with grief
Can provide hope
Empower to motivate
Engage the brain
Multiple Platforms
Computer/Online
Mobile
Consoles
Arcade
Negative influence
Can feel better than real life
Used as an escape from real world sufferings
Addiction
Sexism
Social Media
Multi-player
Interactive between players
Group play
Mobile Media
Handhelds
Tablets/ipads
Mobile phones
A "billion" industry
Billions of hours played per week
Billions of real dollars spent on virtual items
Billions in retail sales