In recent years, design research has increasingly called for the creation of moments of meaning, and meaningfulness during interaction with products, technologies, and services. Central to this development is the increasing emphasis on designing products and technologies that promote leisure, personal fulfifillment, and well-being. Prior work has informed our understanding of individual aspects of meaning-making in museums, but in consideration of increasing calls for meaningful interaction, we argue that developing a comprehensive overview of the content of meaningful experiences in museums has value for future design.