Please enable JavaScript.
Coggle requires JavaScript to display documents.
Idea generation - Coggle Diagram
Idea generation
Level Design
Japanese
Cultural
Temples
Exploration
RPG
Platform fighting
Market
Sandbox
Tycoon
Famous buildings
RPG
Sandbox
Modern
Tokyo
First person shooter
RPG
Exploration
Sandbox
Survival
Treasure hunt
Bright lights
Platform fighting
RPG
Sandbox
Medieval
Castle
Ruins
Old Town
Village
Caves
Forest
Modern
City
Skyscraper
Office building
Sci Fi
Laboratory
Breakout
Survival
First person shooter
Experimental
Sandbox
Survival
First person shooter
Breakthrough
Sandbox
Interactive ( Cooking mama )
Time travel
Sandbox
First person shooter action
Time travelling ability
Teleportation
Portal to another world
Survival
First person shooter action
Teleporting ability
First person shooter action
Space
Exploration
Sandbox
Survival
First person shooter
Tycoon
Another planet
Survival
Sandbox
First person shooter
Alien attack
Survival
First person shooter
Exploration
No mans sky
Sandbox
Hell / Heaven
Exploration
Sandbox
Survival
Doom
First person shooter
Action
Futuristic City
First person shooter
Parkour game
Horror
Forest
School
Hell
Street
House
Hospital
Survival
Isolated island
Realistic survival ( start with nothing )
Creatures
Forest
First person shooter action
Creatures
Abandoned city
Zombie apocalypse
Realism ( GTA )
First person shooter action
Ocean
Creatures
Exploration ( Subnautica )
Sound Creation
Foley
Character voices
Natural sounds
Gunshots
Using normal objects to make other sounds
.
Sound effects
Weapons
Reload
Sword slashing
Metal clashing
Explosion
Bow and arrow
Leather rubbing
Sharpening metal
Character
Voice
Grunts
Pain
Climbing
Falling
Environment
Natural
Cave sounds
Animal noises
Wind
Foliage
Thunder
City
Cars
Blinking lights
Character voices
Sirens
Ambience
Soft
Relaxing
Positive
No combat zone
Energetic
Combat zone
Upbeat
Fast gameplay
Sad Soft
Negative
Calm
desolate
Dramatic
A scene of loss
Combat / Non combat zone
Death tone
Natural
Wind
Animal noises
Cave sounds
Voice over
Narrator
Character thoughts
Setting the scene
Character voices
Narrator
Tells the storyline
Sets the scene
1st / 3rd person
Character Design
Customisation
Skin tone
Race
Body type
Eyes
Hair
Class type
Origin story
Accesories
Loot drops
Weapons
Armour
Replenishables
Health on kill
Armour
Visible
Non visible
Statistic bar
Replenishable
Changable
Destiny
Clothes
Customisable
Storyline based
Wardrobe
Statistic based
Damage
Blood stains
Torn clothes
Bruises
Cuts
Bandages
Interactive Design ( Coding )
Animations
Reload
Movement
Grass moving
Clouds
Sword movement
Attacking
Blocking
Shooting
Weapon mechanics
Shooting
Reloading
Inspect
Damage
Headshot bonus
Visible damage
Sheathing/Unsheathing
User interface
HUD
Graphics
Usability
Practicality
Sizing
Shop
Daily rotation
Cosmetics
Loot boxes
Blueprints for weapons
Battle pass
Tier skips
Bonus upon bundle
Main menu
Accesibility
Save games
Load games
Settings
Quit
Graphics
Death screen
Respawn
Quit
Restart on checkpoint
Main menu
Lobby
Game selection
Shop
Customisation
Profile
Cosmetic
Battle pass
Character
Movement
Walking
Running
Crouching
Sliding
Driving
Jumping
Climbing
Rolling
Attacking
Blocking
Dodging
Impact on environment
Footsteps
Bullets in walls
Explosive damage
Slashes in walls
Fire on clothes