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Gamification in Education - Coggle Diagram
Gamification in Education
Definition
Gamification is an integration of game
elements and game thinking in activities that are not games.
Gamification is the use of game thinking, approaches and elements in a context different from the games.
Using
game mechanics improves motivation and learning in formal and informal conditions (GamifyingEducation.org).
Distinctive features as a key in gamification
users are all participants
challenges/tasks that users perform and progress towards defined objectives
points that are accumulated as a result of executing tasks
levels which users pass depending on the points
badges which serve as rewards for completing actions
ranking of users according to their achievements.
The Differences
Gamification
is the use of game metaphors, game elements and ideas in a context different from that of the
games in order to increase motivation and commitment, and to influence user behavior (Marczewski, 2013).
Game inspired design
is the use of ideas and ways of thinking that are inherent in games. Game inspired design
does not express in adding game elements, but rather in using of playful design
Serious games
are games designed for a specific purpose related to training, not just for fun.
Simulations games
are simulating all the real-world things and their purpose is user training
in an environment resembling real life.
Games
gamification
game inspired design
serious games
simulations and games
WHY?
the lack of engagement and motivation of students to
participate actively in the learning process.
teachers try to use new techniques and approaches to
provoke students’ activity and motivate them to participate in training.
the efforts to increase student motivation in learning by rewarding achievement
process student data and track their progress automatically with the software that can generate the details
report.
the existence of learning objectives that must be achieved by carrying out certain learning activities or
interaction with educational content.
HOW?
determine the characteristics of students
before applying a new approach in the learning process
having the
Specific and clear learning object
Educational gemification content should be interactive, interesting and rich in multimedia elements.
Multiple performances
Feasibility
Increasing difficulty level
Multiple paths
Adding game elements and mechanisms
Software Tools For Gamification
.Gamification and LMS
Autometic Tracking of students results and progress
Blackboard has an achievement tool and allow students for their work.
Gamification in Moodle
User’s picture/avatar
Visibility of the students’ progress
Display of quiz results.
Levels. The Level up! Block displays the current level of students in courses and the progress towards
next levels
Feedback. The instantaneous and positive feedback is the main reason that makes users to feel
motivated, engaged and encouraged in their actions.
About The Infographic Concept
the hook will be in the center of the infographic
infogrphic will not contain all the jurnal information
The title I might use
Educating through the games
Gamification: Learn and Play
Gamification : Learn with the modern way