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gamification, digital era - Coggle Diagram
gamification
features
users
tasks
points
levels
badges
ranking
integrating game elements and thinking in non-game activities
education
why
game approaches
higher level commitment & motivation
related activities & processes
how
determination of learners' characteristics
definition of learning objectives
creation of educational content & activities for gamification
multiple performances
feasibility
increasing difficulty level
multiple paths
adding game elements & mechanisms
digital era
struggles
education
modern pedagogical paradigms & trends