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Gamification in Education - Coggle Diagram
Gamification in Education
Game
Genre
Shooters
Roleplay
Simulation
Survival
Sandbox
Puzzle
Action
Platformer
Sport
Strategy
Musical
Theme
Adventure
Fantasy
Mystery
Horror
Historical
Trivia/Education
Elements
Level
Easy
Medium
Hard
Reward
Badge
Money
Gem
Point
Challenge
Task
Activity
Target
Action
User
Participants
Player
Student
Employees
Client
Points
result
Reward
Rank
Medium
Mobile phone
PC
Game Console
Board Game
Traditional Game
Purpose
Entertainment
Education
Relaxing
Advantages
Competitiveness
Coordination
Problem-solving
Socialization
Motivation
Education
Challenges
Lack Engagement
Lack Motivation
Expensive
Lack Commitment
Solutions
Progress tracking
Rewards
Gamification
The use of game elements un non-game context
Affect
Bheaviour
Commitment
Motivation
Software
Kahoot
LMS
Moodle
Duolingo
FlipQuiz
Ribbon Hero
ClassDojo
Goalbook
The use of
Strategy
Determine Learner's Character
Skill
Level
Technique
Tool
Learning Objectives
Specific
Educational Content & Activities
Multiple Performance
Feasible
Multiple Path
Difficulty Level
Add game elements & Mechanism
Task
Points
Level
Award
Advantages
Learn
Have fun
Purpose
Learning Objectives
skill
Soft skill
problem-solving
communication
Time-management
Interpersonal
Critical Thinking
Creative Thinking
Conceptual Skill
Hard skill
experience
Training
Practice
Opportunity
Character
Mindset
Manner
Attitude
Social
Friends
Networking
Interact
Communicate
Teamwork
Knowledge
Types
Formal
Pre-school
Primary School
Secondary School
Post-Secondary
Informal
Non formal
Course
Lesson
Programs
Role
Student
Learn
:Responsibility
homework
activity
Teacher
Teach
guide