Gamification In Education

Gamification is one of the educational approaches and techniques that increase motivation and engagment of learners.

The aim of the current work is to study ane present the nature and benefits of gamification and to provide some ideas how to implement it in education.

Gamification bas drawn as the attention of academics, practitioners and buisness proffesionals in domains as diserve as education, information studies, human computer interaction, and health

The team of Gamification In Education

Gamificatio Systematic Survey

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Lina Yordanova

Gabriela Kiryakova

Nadezhda Angelova

Keywords

In this paper we present a systematic survey on the use of Gamification in published theoretical reviews and research paper involving interactive systems and human participants.

Gamification)

Useful experience

Gameful design

Motivation

Gamification technique

Gamification is a technique which designers use to insert gameplay elements in non-gaming settings, so they enhance user engagement with a product or service. By weaving suitably fun features such as leaderboards and badges into an existing system, designers tap users' intrinsic motivations so they enjoy using it more.

Gamification Concept

Gamification is adding game mechanics into nongame environments, like a website, online community, learning management system or business' intranet to increase participation. The goal of gamification is to engage with consumers, employees and partners to inspire collaborate, share and interact.

Gamification Example

The point of gamification is to inspire users to engage with the content . Especially with tasks that are not enjoyable, such as an in-depth safety training program or compliance training. Some examples of game mechanics used in gamification are: Goals - Complete the task and get a reward, such as a badge or points.

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