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Sumber 2: The Digital Museum (2) - Coggle Diagram
Sumber 2: The Digital Museum (2)
Extending Art Appreciation Time
interactive and immersive environment
enhance the sensory impact
visualization, personalization, interaction with
education, and repacking
visualization, personalization, interaction
with education, and repacking
Visualization
Casual InfoVis
for those who do not have special qualifications
visit museums casually
rely on interactive interface, database
and personalized framework
Interaction and Education
Web-based construction
Virtual Reality (VR)
Augmented Reality (AR)
control their avatar by operating different control panels
virtual showcase
Personalization
understand the needs of visitors
cultivate their potential devotion
building customer loyalty
may reduce the financial pressure
rate and review collections
Semantic Web
issues of privacy
data security
immature ontologies
analyzing and understanding human behavior
separating irrelevant personal details
Repackaging
cultural funding is decreasing
re-combinative collection
bring additional revenue for cultural organizations
to attract visitors
reduce the production costs by reusing
existing components
migration
transformation
Issues of Repackaging
quality control
converted information is identical to the original
health status available for long-term preservation