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Gamification in Education (Data), HOOK! - Coggle Diagram
Gamification in Education (Data)
Introduction
Gamification is one of the educational approaches and techniques that increase motivation and engagement of learners.
Tujuan karya : to
study
and
present
the nature and
benefits of gamification
and to
provide some ideas how to implement it in education.
Nature Of Gamification
Definisi
Kapp
- “using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.”
the use of game thinking, approaches and elements in a context different from the games.
an integration of game elements and game thinking in activities that are not games.
Distinctive Features
Users
Challenge/Task
Points/Score
Level
Badges
Ranking
Perbedaan antar Gamification dan Game Serius
Game inspired design
use of ideas and ways of thinking that are inherent in games
Using of playful design
no game elements
Serious Games
Specific design for training
Not just for fun
Objective : achieve something predetermined
Gamification
use of game metaphors, game elements and ideas
different context from that of a game
to increase motivation, commitment, influence user behaviour
Simulations
simulate the real-world
Purpose ; train users for real life enviroment (resemble)
Games
design for entertaiment
WHY
Gamification?
Gabe Zichermann - using game mechanics improves abilities to learn new skills by 40%
game approaches lead to higher level of commitment + motivations users in their activities + process
Masalah utama Modern Edcation - lack engagement+motivasi siswa participate actively in learning process
Possible Solusi - reward the efforts and achieved results by awards, increased motivation for participation and activity
Gamification affects students’ behavior, commitment and motivation, which can lead to improvement of knowledge and skills
HOW
Gamification?
Determination of learners' characteristic
objectives determine what educational content and activities to be included in learning process and selection of appropriate game mechanics and techniques to achieve them
establish and take in mind what skills are required by the participants to achieve the
objectives
Definition of learning objectives
The learning objectives have to be specific and clearly defined
The objectives determine what educational content and activities to be included in learning process and selection of appropiate game mechanics and techniques to achieve them.
Creation of educational content and activities for gamification
Multiple performance
Feasibility
Increasing difficult level
multiple paths
Adding game element and mechanism
The key element of gamification is the inclusion of tasks that learners have to perform
Software Tools for Gamification
LMS
have tools for automatic tracking of students’ results and progress.
Learners are encouraged to be active participants in discussions, forums and blogs, to take part in
developing learning content by creating wiki pages.
Moodle
User’s picture/avatar
Visibility of the students’ progress
Display of quiz results.
Levels.
Feedback.
Badges.
Leaderboard.
The system features - automatic data processing and tracking of students’ progress along with completion tracking and conditional activities are the base for gamifying it.
Conclusion
Game techniques and mechanisms can be implemented in the learning process as activities which purpose is to achieve certain learning objectives increase learners’ motivation to complete them and engage students in a friendly competitive environment with other learners.
Gamification is an effective approach to make positive change in students’ behavior and attitude towards
learning, to improve their motivation and engagement.
they can affect students’ results and understanding of the educational content and create conditions for an effective learning process.
HOOK!